Stormrise review

The eye of this storm is eerily quiet

GamesRadar+ Verdict

Pros

  • +

    Decent plot

  • +

    Whip-select is... new at least

  • +

    Mechs with flamethrowers

Cons

  • -

    Ham-fisted controls

  • -

    Everything's so gray

  • -

    Zero thrills

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Creative Assembly have been at the summit of real-time strategy gaming ever since Shogun: Total War burst forth nearly a decade ago. Synonymous with PC gaming, it seems the time has come for the company to devote some of its resources to breaking into new areas, namely action-oriented console games with the most hideous control method ever devised. Although Stormrise’s control system was developed for consoles it’s by no means accessible. CA has comprehensively failed to create a scheme that will work on control pads or mice.

One of the reasons the maps are hard to navigate is that the Whip Select interface is so bloody excruciating. To select a unit you need to hold down the right mouse button, drag towards the unit of your choice and then release. In theory and when no pressure is put on the player, it does work. Sadly, virtually the second you build up a decent force or expand your territory (defined by control of resource points, Dawn of War II-style) you will start cursing the Whip. A lot. The thing is, as far aswe could determine, you can’t free-roam around the map, so you’re stuck viewing the action from the perspective of one unit. This wouldn’t be so bad if you had more control over the camera, but usually when you Whip Select over to one of your force, the camera fixes itself at an incredibly awkward angle.

Once it has done this, it’s a struggle to move it into a more manageable position. By then, you’ve lagged up to 10 seconds behind the action. In a fast-paced game, this is unforgivable. Couple this with the fact that the maximum size of a squad is three (again, at least as far aswe could determine), you’ll have lots of small groups – which you can’t assign quick-select numbers to – spread out all over the place. The worst thing about the interface is when you want to pick a unit that’s a reasonable distance away. You’ll, stupidly, have to guess which one it is from a mass of bunched icons. Virtually every time, unless you get lucky, you’ll pick the wrong unit. It is just a total mess, using pad or mouse.

There are saving graces in the form of the options for single-player Skirmish battles and, to a lesser extent, the online multiplayer games. That’s if you can put up with Games For WindowsLIVE, whichmultiplayer games are run through. Skirmish, especially when you whack up the maximum number of AI units allowed, is much easier to get to grips with than the campaign missions. Online you’ll certainly come up against spam-attack rushers, but you can set the pace of battle yourself in Skirmish. Even Whip Select doesn’t seem so bad.

Other than that, the only things you’ll get out of Stormrise are a headache and a stress-related heart attack from trying to select a unit. An RTS where the hardest thing is selecting your men – imagine that.

Apr 1, 2009

More info

GenreStrategy
DescriptionThe team behind the "Total War" series built an RTS that does virtually nothing to separate it from the pack.
Platform"PC","Xbox 360","PS3"
US censor rating"Mature","Mature","Mature"
UK censor rating"16+","16+","16+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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