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Square Enix Montreal working on Hitman tablet games

Square Enix Montreal will get cozy on tablets with Agent 47 as a result of changes within the publisher's internal studios. Square Enix revealed several "strategic changes" to keep up with a changing market in a press release today.

Patrick Naud, former assistant studio director of Square Enix Montreal, will take over the team as it focuses on games for tablets. It will cut its teeth on Hitman games and steadily add other games outside of the stealth assassination franchise.

After laying off almost half of its staff, IO Interactive will continue its work on AAA Hitman games for consoles and PC. Hannes Seifert will take over as IO's studio head full-time as it ramps up work on a new Hitman.

Former executive producer of Deus Ex: Human Revolution David Anfossi will take over Eidos-Montreal, which is working on Thief and two unannounced projects, and supporting work on mobile/tablet game Deus Ex: The Fall. Crystal Dynamics studio head Darrell Gallagher will retain his current role and also become head of studios, in charge of Square Enix's western development operations.

“Our focus remains firmly set on making great games and delivering unforgettable experiences,” Square Enix America & Europe CEO Phil Rogers said in the release. “Whilst our games will come in different shapes and sizes, we want to deliver them faster and better and we believe these changes will help our studios achieve just that.”

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7 comments

  • Rhymenocerous - June 21, 2013 12:32 p.m.

    Oh my beloved Hitman, what have they done to you...
  • GOD - June 21, 2013 11:39 a.m.

    The only tablet I actually want to play games on is a Wii U gamepad, because it has actually buttons. Try as you might, touch pad joysticks control like crap, even with touchscreen controls your inputs are limited compared to a controller, it's insanely easy to lose track of where a button is because it's not really even there, and I can't stand having my fingers criss-crossing all over the screen that I'm trying to look at. Stop lying and acting like invisible buttons and screens being half covered by the players hands by necessity to play the game lead to anything even close to good controls. By it's very definition touchscreens control like ass. Touchscreen controls to a real controller, are like a Kinect sword fighting game to actually sword fighting. The first is moving blindly where you think it'll a respond, and the second has actual tactile feedback when you do an input.
  • Tjwoods18 - June 21, 2013 11:42 a.m.

    The learning curve definitely undermines the price of tablet games.
  • GOD - June 21, 2013 11:52 a.m.

    It doesn't help either that the necessary flesh contact for touch screens doesn't always work with all parts of my thumb, so even if I'm making direct contact: it may not even register, or it'll register at what it thinks is the center of contact which will be to the left or right of where I'm actually touching. Yeah that's reallllll precise. When you can' t rely on tight controls, the games have to be scaled back so they aren't punishing you for their own shoddy controls, which then means the game is heavily limited gameplay wise just because they decided it had to be a goddamn tablet game. If they wanted smaller, better, faster released games, then they could've just done with Call of Juarez just recently did and made shorter campaign download only games for $20. The main difference though is that because there games would not be Call of Juarez which doesn't have the best track record, they would probably pull it off a lot more successfully. Honestly who is going to buy these huge tablet games? People who actually play games on tablets will stick with their usual $1 to $5 games, and the people who actually would buy a hitman game would rather play it on an actual console and won't buy the tablet game. Who is this even marketed to???
  • Tjwoods18 - June 21, 2013 12:20 p.m.

    Now you are arguing just for the sake of arguing. Your thumb really? That is rarely a hardware issue, and most often a software problem. Try using the tip of your thumb instead of the entire face of it. Some do not even have that much physical gameplay. There are a few that just require little input from the user. The console game XCOM: Enemy Unknown, for example, does put much emphasis on strict gameplay. Apart from the tablet market, very few big named console based games are $20 or below. Games like that renowned like Call of Juarez are a rare case that don't come around to often. How is going to buy these tablet games? IOS game center has 130 million active users, and you ask who these games are marketed to?
  • sharknjar - June 21, 2013 10:38 a.m.

    They'll sell a ton more copies on tablets...with less expense. Hopefully that will help fund a larger console release. Even though you aren't ever buying a tablet, you are clearly in the minority right now.
  • obviouslyadouche - June 21, 2013 9:59 a.m.

    Stop making tablet games square! For christs sake I'm not buying an ipad or any other tablet ever, just make it for consoles.

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