Split/Second - hands-on

There’s still work to be done. We often found ourselves stuck in a powerslide that didn’t end until barriers restrained us, so some handling tweakage would be welcome. The Burnout-style Crashcam has yet to be consistently implemented too. Both problems, we’re assured, are being rectified.

Finally there’s a danger that the set-pieces will grow pretty tiresome after three or four races on each track. Once the initial wow factor has receded, there’s little else to see, and after four tries of the airport level we can confidently say we’ve seen almost all the track has to offer. If the intensity can be maintained throughout its career mode Split/Second will be a racer to cherish. However, right now that’s an explosively big ‘if’.

Sep 23, 2009

Matthew Pellett
Matt is former editor of Official PlayStation Magazine, his favourite games include Skyrim, Final Fantasy VII, Braid, Shadow Of The Colossus and Puggsy, and when he's not grinding away in Destiny you'll often find him talking about WWE or NFL (go Seahawks!).