Space Invaders Extreme review

  • Actually lives up to claims of extremity
  • Fantastic score system overhaul
  • Makes button-mashing feel good
  • Still quite simple
  • Extreme tone may grate on some
  • May not sustain attention

This is extremity on a level you very rarely get to enjoy in your armchair. This is Keanu Reeves in Point Break extreme; this is Snake Plissken surfing through central LA extreme; this is Cliffy B’s tight t-shirt extreme. It’s an unrelenting barrage of light and sound and JACKPOT! JACKPOT!

‘Pedestrian’ is the world you could best use to describe Space Invaders, but Extreme is to the original game what Pac-Man Championship Edition is to Pac-Man. Taito have turned up the neon, cranked up the speed, and thrown a few hundred extra beats at the soundtrack, but it’s the score system overhaul which makes Invaders Extreme one of the best shooters of the year.

Shooting lines, rows, colors, or shapes of Invader increases your score; hitting the yellow saucers throws you into a minigame; win the minigame and you’ll enter Fever mode with infinite power-ups and JACKPOT! JACKPOT! JACKPOT! Space Invaders Extreme makes you feel good hammering on a single button. It’s a simple game made deep, but never unnecessarily complicated.

Jun 29, 2009

More Info

Release date: May 06 2009 - Xbox 360
Jun 17 2008 - DS, PSP (US)
May 06 2009 - Xbox 360 (UK)
Available Platforms: Xbox 360, DS, PSP
Genre: Arcade
Published by: Square Enix
Developed by: Taito, Backbone Entertainment
ESRB Rating:
PEGI Rating:

1 comment

  • drprofessor - August 15, 2009 2:03 a.m.

    One of the best releases for XBLA in the recent memory. So damned good I bought it on XBLA AND psp.

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