Wow. If you don%26rsquo;t know who game design guru Jeff Minter is, run away. This is not for you. If you do know Jeff, and loved (as we have) his previous games: Tempest 2000, Attack of the Mutant Camels, Gridrunner, and pretty much any game that mentions four-legged mammals in its title, prepare for either heartbreak or wish fulfillment. Minter%26rsquo;s psychedelic blastathon Space Giraffe is here. It is both fresh and timeless, both derivative and unlike anything you%26rsquo;ve ever played. And there's a 95% chance you will either love it dearly or absolutely hate it.
In general terms, this is a hyper-trippy, arcade-style shooter that looks at first to be nearly to Atari%26rsquo;s classic arcade shooter Tempest. You%26rsquo;ve got a vaguely C-shaped, geometric thing %26ndash; your "giraffe" %26ndash; that skitters on tiptoe around the rim of 100 differently-shaped levels like a cat trying to swipe a goldfish from its bowl.