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Sonic Boom: Shattered Crystal on 3DS is a throwback to classic 2D Sonic

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By Lucas Sullivan published 2 June 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Just like the good ol' days

Just like the good ol' days

As with Sonic Lost World before it, Sonic Boom is getting entirely different versions on the Wii U and 3DS. Unlike Lost World, this 3DS version--called Shattered Crystal--could actually be awesome. Sanzaru's handheld take on the rebooted Sonic cast combines Sonic themes old and new, with gorgeous 2D levels and the ability to swap between characters on the fly. And with a single hands-on demo, it reminded me of the true magic of the Sonic series: levels that induce a wonderful sense of exploration, with their myriad twists and turns all leading to the same end goal.

Shattered Crystal uses many of the Wii U Sonic Boom's basic concepts, like energy whips used to swing over obstacles and constant character switching between Sonic, Tails, Knuckles, and boomerang-chucking newcomer Sticks. While these mechanics can feel a little stilted in a 3D environment, they're a joy when confined to a 2D plane. The standard levels are enormous, conveying a sense of exploration thats on par with most Metroidvanias, with tons of different paths gated by specific party members' abilities. If you've played Sly Cooper: Thieves in Time, you're probably familiar with Sanzaru's unrivaled talent for packing an absurd number of secrets and demanding challenges into an accessible, kid-friendly platformer. When you're not searching through every nook and cranny of the wide-open levels, you'll be zooming through Tempest-esque "tube" stages or pitting Sonic against his cohorts in amicable races.

Unlike Sonic Boom: Rise of Lyric on Wii U, Sonic Boom: Shattered Crystal had me captivated at first play. If the final product can deliver the same magical sense of exploration and variety across multiple worlds, this could be a Sonic game that easily rivals Mario's 2D adventures in terms of sheer fun factor.

Check out the following screenshots for additional info!

Page 1 of 7
Page 1 of 7
As in the Wii U counterpart, Sonic and his pals can use their energy whips to swing above danger

As in the Wii U counterpart, Sonic and his pals can use their energy whips to swing above danger

Page 2 of 7
Page 2 of 7
They also let you sling-shot your way to different sections of the enormous levels

They also let you sling-shot your way to different sections of the enormous levels

Page 3 of 7
Page 3 of 7
Oh, y'know, just Sonic running on walls, no big deal

Oh, y'know, just Sonic running on walls, no big deal

Page 4 of 7
Page 4 of 7
Sticks, seen doing a sick grind in this screenshot, uses a boomerang as her primary weapon--and it's handy for hitting out-of-reach switches

Sticks, seen doing a sick grind in this screenshot, uses a boomerang as her primary weapon--and it's handy for hitting out-of-reach switches

Page 5 of 7
Page 5 of 7
Shattered Crystal will tie in to the lore of Rise of Lyric--and in fact, this may be the big bad snake enemy Lyric that is now the new primary antagonist

Shattered Crystal will tie in to the lore of Rise of Lyric--and in fact, this may be the big bad snake enemy Lyric that is now the new primary antagonist

Page 6 of 7
Page 6 of 7
Trust me when I say that these stages look awesome in 3D

Trust me when I say that these stages look awesome in 3D

Page 7 of 7
Page 7 of 7
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Lucas Sullivan
Lucas Sullivan
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Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

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