The developers of Sniper: Ghost Warrior make no bones about the flaws in their game at the time of release. Ourreview of the 360 versionwasn%26rsquo;t exactly favorable, and one of the main complaints was with the supernaturally perceptive enemy AI, who could counter-snipe you from across the map%26hellip; with a pistol. That%26rsquo;s just one of the many items addressed by the PS3 version, which includes updates from the original version as well as new stuff unique to PS3.
It%26rsquo;s a promising prospect, seeing as the core game is a damn cool idea: take the sniper class, something tons of FPS gamers specialize in with multiplayer games, and give them an entire single-player campaign based on sniping. Ghost Warrior ramps up the sniping detail by including bullet drop from gravity, wind shear, and the character%26rsquo;s heart rate. While this all might sound intimidatingly sim-ish, it is, but difficulty settings can make things much less complicated, providing you with a little floating red dot that does the calculations for you. Pull off a perfect snipe and the game rewards you with a slo-mo camera that follows your bullet from your barrel all the way to your target%26rsquo;s head, which sprays blood with sickening satisfaction.
Since it%26rsquo;s a game about being a sniper, it%26rsquo;s also a game about stealth. You%26rsquo;ll have to sneak around and avoid close combat to get to your sniping position. Another improvement for the PS3 version is more complicated calculations for how foliage hides you %26ndash; the thicker and higher the underbrush you hide in, the better concealed you are. A handy meter lets you know how close you are to being spotted. The original version of the game had some missions that were more %26ldquo;normal FPS%26rdquo; combat to break things up, but player feedback showed that players bought the game to do sniping, not run-and-gunning, so the PS3 version will either have those levels removed, or placed as optional side missions (this decision hasn%26rsquo;t been finalized yet). One particular mission originally involved escorting a convoy on foot while an AI sniper covered you from above %26ndash; now, that same mission has a role reversal %26ndash; you get to be the sniper above covering AI on the ground.
The PS3 version is getting quite a few other improvements, such as spiffed-up graphics, two new bolt-action rifles for a skillful challenge, three new levels to the campaign, and a new challenge mode where you can go super-simulation with no HUD whatsoever. The multiplayer is also getting a facelift, with five maps from the 360 version%26rsquo;s DLC automatically included, and new modes like Hardcore and Capture the Flag.
It%26rsquo;s always nice to see a developer really listen to its community and make changes to accommodate. It also doesn%26rsquo;t hurt that for such a fully-loaded game, it comes in at a reasonable price of $39.99. Sniper: Ghost Warrior%26rsquo;s current PS3 release is set for February 8, 2011.
Dec 10, 2010