Google+

Sniper: Ghost Warrior PS3 edition preview

The developers of Sniper: Ghost Warrior make no bones about the flaws in their game at the time of release. Our review of the 360 version wasn’t exactly favorable, and one of the main complaints was with the supernaturally perceptive enemy AI, who could counter-snipe you from across the map… with a pistol. That’s just one of the many items addressed by the PS3 version, which includes updates from the original version as well as new stuff unique to PS3.

It’s a promising prospect, seeing as the core game is a damn cool idea: take the sniper class, something tons of FPS gamers specialize in with multiplayer games, and give them an entire single-player campaign based on sniping. Ghost Warrior ramps up the sniping detail by including bullet drop from gravity, wind shear, and the character’s heart rate. While this all might sound intimidatingly sim-ish, it is, but difficulty settings can make things much less complicated, providing you with a little floating red dot that does the calculations for you. Pull off a perfect snipe and the game rewards you with a slo-mo camera that follows your bullet from your barrel all the way to your target’s head, which sprays blood with sickening satisfaction.

Since it’s a game about being a sniper, it’s also a game about stealth. You’ll have to sneak around and avoid close combat to get to your sniping position. Another improvement for the PS3 version is more complicated calculations for how foliage hides you – the thicker and higher the underbrush you hide in, the better concealed you are. A handy meter lets you know how close you are to being spotted. The original version of the game had some missions that were more “normal FPS” combat to break things up, but player feedback showed that players bought the game to do sniping, not run-and-gunning, so the PS3 version will either have those levels removed, or placed as optional side missions (this decision hasn’t been finalized yet). One particular mission originally involved escorting a convoy on foot while an AI sniper covered you from above – now, that same mission has a role reversal – you get to be the sniper above covering AI on the ground.

The PS3 version is getting quite a few other improvements, such as spiffed-up graphics, two new bolt-action rifles for a skillful challenge, three new levels to the campaign, and a new challenge mode where you can go super-simulation with no HUD whatsoever. The multiplayer is also getting a facelift, with five maps from the 360 version’s DLC automatically included, and new modes like Hardcore and Capture the Flag.

It’s always nice to see a developer really listen to its community and make changes to accommodate. It also doesn’t hurt that for such a fully-loaded game, it comes in at a reasonable price of $39.99. Sniper: Ghost Warrior’s current PS3 release is set for February 8, 2011.

Dec 10, 2010

We Recommend

15 comments

  • DJ_Funktris - December 18, 2010 9:27 p.m.

    sounds like the bollocks... just hope it's actually good though
  • ricksniper24 - December 15, 2010 10:19 a.m.

    sniper game without any bolt action+not huge maps like battlefield series=EPIC FAIL
  • Kingofthewoodlandrealm - December 12, 2010 9:11 p.m.

    so xbox owners just have to grin and bear it?.. i hope i used that expression correctly :)
  • Manguy17 - December 12, 2010 11:36 a.m.

    tbh i would be nice if they would re release for 360 rather than leaving it with a rubbish game and then jumping ship..i hope i used that expression correctly.
  • SwampRock - December 12, 2010 2:45 a.m.

    love games like this. Actually doing justice to sniping, and you know, not making it a CQC weapon.
  • hardcore_gamer1990 - December 12, 2010 12:53 a.m.

    Late releases ftw... I need to improve my sniping, so WISHLISTED
  • FOZ - December 11, 2010 11:57 p.m.

    "All Ghillied Up" was like, 10-15 minutes long, you kill all of 8 people, and it's one of the most scripted levels in CoD ever. Run here, listen to MacMillan, shoot a guy or two, run forward, lay in the grass for 4 minutes, run forward, etc. It's one of the most overrated levels I've ever played. If you were to credit the level for its atmosphere, that's different. For gameplay, One Shot One Kill was a better mission, unless you're trying to beat it on Veteran. I didn't play the original version, but from what I've heard about the game I don't see these tweaks working out well enough to save the game.
  • TheIronMaiden - December 11, 2010 11:52 p.m.

    good to know that they actually worked the kinks out with that game. Kudos : )
  • StrayGator - December 11, 2010 11:50 p.m.

    Don't forget to compensate for the Coriolis effect! [/thick highlands accent] captcha: sparrows, smarrage
  • Baron164 - December 11, 2010 11:24 p.m.

    I wonder if any of these additions will be put into the 360 version. I loved the concept but with all the issues I heard about the 360 version I've been cautious to pick it up.
  • insertdisk - December 11, 2010 9:43 p.m.

    This game has grabbed my interest initially then after some research I have decided against getting it. but... If these changes are made then I might reconsider.
  • aham1994 - December 11, 2010 9:23 p.m.

    Might actually buy if I have some money left over from January releases.
  • ventanger - December 11, 2010 8:44 p.m.

    Bleh. All Ghilli'd Up from MW1 was better than this entire game combined.
  • MaxBernard - December 11, 2010 8:41 p.m.

    I'll be interested to see if they can make this great, because it's an awesome concept that would be unbelievably fun with the right execution.
  • santaclouse37 - December 11, 2010 8:29 p.m.

    3rd f1rst! This actually looks pretty awesome. Refreshing to see a developer actually listen to its community and use their suggestions, instead of just saying they will.

Showing 1-15 of 15 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.