Skyrim 1.9 patch hits PS3 and Xbox 360

Skyrim's big ol' 1.9 patch goes live on PlayStation 3 and Xbox 360 today. Console adventurers can enjoy a host of bug fixes on top of a new difficulty mode and skill system.

Legendary difficulty and skills might be enough to tempt rehabilitated Skyrim junkies back into the habit: enemies deal three times as much damage and players dish out just a quarter of their own on the new difficulty; fully upgraded skills can be reset to allow for further leveling--don't worry, you needn't play on Legendary difficulty to do so.

Bethesda has not announced plans for Skyrim DLC beyond Dragonborn, but this patch shows the year-and-a-half-old game has a lot of life left in it.


  • nintendo365 - April 12, 2013 7:23 a.m.

    I stopped playing Skyrim after I got Tomb Raider at 370+ hours. I guess Im pretty psyched to go beyond 81 now. My new adventures are gonna be Legen- waitforitbecauseitsshoutedwithunreletingforce-DARY.
  • reddeaddigestion - April 9, 2013 8:31 a.m.

    The skills should have always been this way. Bethesda, I have loved your games since I played 300+ hours of Morrowind in per year for 2 1/2 years in high school. At Skyrim, you lost me. I've played maybe 50 hours on one character and 40 or so hours on a second since launch. I got my first character to level 40 and realized that there were not enough talent points to have as many skills on my character as I wanted to use. This made me die a little inside. The game world is beautiful, but it doesn't make up for the fact that characters are so limited in their progression compared to previous titles, prior to patch 1.9
  • g1rldraco7 - April 8, 2013 9:16 p.m.

    Need to get back into my Skyrim zone soon.
  • GoldenEagle1476 - April 8, 2013 12:53 p.m.

    I really don't understand the purpose of the legendary skills. I realize that you get your perks back, but it really doesn't do anything else, and if you've beaten the main dragonborn quest, it gives you the option to do that anyway. Really hoping they'll still be some dlc for the game, much like dragonborn. Fallout 3 had at least four or five, can't see why skyrim can't have that much.
  • SirNinja - April 8, 2013 3:29 p.m.

    The Legendary skills feature essentially removes the level cap. Before this patch, the highest level you could get to was 81 (as that's where you'd be if you got every skill to 100). But now that you can reset max-level skills back to 15, you can continue earning experience, and continue leveling up past 81 - meaning more perk points, and more health/magicka/stamina. It's an awesome feature: a temporary sacrifice for a permanent gain. And yes, I hope we hear about some more DLC soon. :)

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