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Skullgirls “Story Mode” trailer tells a story of one-on-one punching

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“I just play it for the storyline” is always a good defense when it comes to a willfully slick punch-up like Skullgirls, particularly if you've a reputation to preserve as a Serious Gamer. Well, here you go then, here's a whole trailer all about Skullgirls' Story Mode, so you can get the jump on being immersed in this saga of a lost artifact of immeasurable power and... oohh look here's some face-kicking.

 

Skullgirls has always been explicitly developed to provide old-school fighting-game fans with a good technical brawler to sink their teeth into, and as such the game's story looks to strike the exact right mix of “unobtrusive” and “cool-enabling.” The game saw a delay last year, putting its release date at “early 2012,” which – would you look at that – is now, meaning you should be able to get your hands on it soon enough. Here's our latest preview of the game.

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4 comments

  • DualWieldingIsNotFeasible - February 6, 2012 4:20 p.m.

    I've been following this game for a while, largely due to Grimm mentioning it on the podcast when he came back from the last Evo (miss you, big guy). It's so beautifully animated, I want to freaking weep. And Darkhawk, it's not "Berserker Barrage", it's "Fur-serker Purr-age", because she's a cat...who makes puns...
  • WaffleLeech - February 6, 2012 4:13 p.m.

    My favorite game site talking about my most anticipated game. What's more to say. Chalk me up for HYPED!
  • Darkhawk - February 6, 2012 2:51 p.m.

    All that matters is: BERSEKER BARRAGE. No, seriously. Who knew you could pay homage to (read: steal) moves from other fighting games?
  • BladedFalcon - February 6, 2012 4 p.m.

    Yes, because copying moves and character archetypes from other fighting games is something totally new, and it wasn't done at all when the very first games seeking to bank on SFII's success came out more than 17 years ago. *rolls eyes*

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