SimCity sells 1.1 million in two weeks

SimCity sold more than 1.1. million copies in its first two weeks of release, publisher Electronic Arts announced today, and about 54 percent of those purchases were made digitally.

The city building game had about as rough of a launch as possible, short of de-magnetizing hard drives and setting screens on fire. But days of near-inaccessible servers and frequent interruptions couldn't prevent players from logging more than 15 million hours since release--which means the average user has spent roughly 14 hours in the city-building game since launch.

Those 1.1 million mayors will all be entitled to one of eight free EA games to make up for the launch difficulties. They won't be entitled to any offline modes, however, as Maxis General Manager made it clear the studio's vision for the game is wholly online.

That the Steam-eschewing title still pulled in more than half of its sales digitally points to a thriving digital market, at the very least.


  • mucusmembrane - March 19, 2013 4:31 p.m.

    damn, I was hoping this would sell more so they could have sequal or expsension out for next year. amazingg quality game so much to live.
  • KnowYourPokemon - March 19, 2013 3:51 a.m.

    15 million hours? Willing to bet 5 million of that at least is the time origin records you being on the start up screen.
  • dillman502 - March 18, 2013 11:31 p.m.

    >But days of near-inaccessible servers and frequent interruptions couldn't prevent players from logging more than 15 million hours since release... Well it certainly prevented me from buying it.
  • Redeater - March 18, 2013 8:27 p.m.

    Keep in mind that 50% of these people are probably casual gamers or non gamers that haven't played a game since the last Simcity a decade or so ago. So they probably weren't wise to EA's shenanigans. That said, those gamers who pissed away their hard earned money on a broken game have no right to complain anymore. This isnt accepted in any other industry yet gamers are constantly coming back for more. I swear to Christ gamers are just perpetuating the cycle because it gives them something new and interesting to bitch about.
  • ParagonT - March 18, 2013 7:50 p.m.

    You guys should check out IGN, its full of people who was at first bashing on EA, then is now trying to act above everyone saying how they just can't wait to bend over backwards. I'm telling you, gamers as a majority seriously make me question the integrity of us as consumers. Company screws them, then they give standard editions to sell dlc and then they're practically on their knees for them. It's no wonder that gaming is going downhill practice wise, every generation the kids become less consumer aware and more susceptible to bad practices.
  • shawksta - March 18, 2013 5:48 p.m.

    1.1 Million? Damn thats allot of dissapointed people
  • CUFCfan616 - March 18, 2013 4:53 p.m.

    all in all a great success for EA...I wonder what the sales since then will be like
  • BladedFalcon - March 18, 2013 4:46 p.m.

    *Sighs* And with sales numbers like this, how can one be surprised that EA and Activision keep pulling dick moves? Vote with your Wallet people dammit!
  • ParagonT - March 18, 2013 7:42 p.m.

    Seriously, some kids can't control themselves. People really have no backbone this day and age.
  • mafyooz - March 19, 2013 5:50 a.m.

    I'd be interested to know what percentage of this is made up of pre-orders. I have a friend who's only interest in gaming is long-term strategy heavy stuff like Sim City, Civilization etc, so pre-ordered. He's since vowed never to do it again, and also never to give EA or Maxis another penny.

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