Silicon Knights looking to finish Too Human Trilogy

Silicon Knights isn't done with the Too Human series just yet. Despite the fact it's been nearly three years since the first chapter of the planned trilogy dropped (and subsequently flopped) for Xbox 360, studio head Denis Dyack has stated he's keen on finishing what his team has started.

"We intend to finish the trilogy but no comment beyond that," said Dyack in a brief chat with Industry Gamers, noting, "You know, there's very public litigation around that."

The litigation in question stems from a 2007 claim by Silicon Knights that the Unreal Engine 3 used to craft Too Human was delivered to the studio in an unfinished state, and therefore its creators, Epic Games, owed Silicon Knights some cash to make up for the headaches, delays and hardships this created. The lawsuit even went so far as to accuse Epic of knowingly sabotaging its Unreal Engine 3 licensees in a bid to fund the company's own games and hinder any competition. Naturally, Epic Games denied the accusations and have been attempting to have the case dismissed from courts, but to no avail.

This March, the courts deemed Silicon Knight's litigations worthy of a full trial; a decision Dyack spun as a victory, telling the press, "When Epic first went public about our case to the press, they said that our claims were without merit. Two separate federal court judges have now disagreed with Epic, and have ruled that the case does have merit...We are very confident the jury will see the truth behind Epic's actions."

Epic Games later downplayed Dyack's assessment, telling Kotaku, “Allowing those claims to move forward to a jury is not a ruling on their merits. The court simply concluded that the disputed evidence should be heard and resolved by the jury... Epic remains confident that it will be fully vindicated at trial.”

Part of Silicon Knight's lawsuit calls for a cut of Epic Games' profits from Gears of War, which is a long shot to say the least, but perhaps one of the ways Dyack plans to finance the next two Too Human games.

[Source: Industry Gamers, GamePolitics, Kotaku]

May 3, 2011

Too Human review
The tale of a hammer-wielding space-Viking that’s not quite to our liking

The Top 7... Disappointing games of the decade 
We expected so much. They delivered so little


  • Redeater - May 3, 2011 5:27 p.m.

    Please no. This first was much to uninspired and boring.
  • Nintygameplayerperson - May 3, 2011 5:30 p.m.

    Hey, it's that game about the vein-face man! Forgot it existed!
  • Decabo - May 3, 2011 5:32 p.m.

    And I'm looking to not buy it.
  • Redeater - May 3, 2011 5:33 p.m.

    Crap forgot to mention. Is it a coincidence that they are suing Epic AND their game was a total failure? I have played way buggier games that have sold well. I'm looking at you New Vegas....
  • SpikroddNG - May 3, 2011 6:14 p.m.

    I'm actually gonna keep an eye on this game... the first game might not be so hot, but the sequel can make or break the series. I mean look at Street Fighter; the first game was an ugly mess, but it set the framework for games to come, including the now legendary SFII.
  • HankVenture - May 3, 2011 6:46 p.m.

    Can we file a lawsuit for boring story and gameplay.. I mean that game could of been a ton of fun, if it didn't suck balls
  • Jedipimp0712 - May 3, 2011 6:47 p.m.

    i was so excited for the first Too Human game, probably too infatuated with it. i REALLY enjoyed the norse mythology concept behind it, but they got a number of things wrong with it. regarding gameplay, it was inspired by Diablo 2. i personally enjoy the "rise and grind" type of games to see what i can do. but after putting so many hours into Too Human, theres not really anything to do. i would have liked to see some DLC since there is a "Xbox marketplace" tab in the store. to be honest, it would have been better for them to wait a little while, until the game wasnt so fucking buggy, then release it. i do enjoy the idea behind the series, and i agree with SpikroddNG when he says that a sequel can make or break a series. unfortunately, i do not think that the "masterminds" at Sk can actually pull something that is Epic off (no pun intended). Maybe this time, instead of actually getting a license for UE3, SK should just download UDK, maybe that would prevent further legal issues. recaptcha: their mermsoc ...?
  • Phanttas - May 3, 2011 6:51 p.m.

    I'm going put this out there: I actually enjoyed playing the first game. Now I'll admit, there were some really annoying problems such as the stupidly long respawn time, but overall I didn't despise the game, plus a sequel should be the chance to look at all the feedback they got on the first game and improve on it. First though, they need to stop holding a tantrum at Epic.
  • Helios - May 3, 2011 7 p.m.

    I enjoyed Too Human as well. I loved the setting, and though the gameplay wasn't the greatest, I would definitely be willing to buy the game's sequel.
  • MercurialForce - May 3, 2011 7:18 p.m.

    Dyack needs to stop blaming others and accept that his game sucked. Epic wouldn't give them a faulty version of Unreal 3, they are people that are dedicated to helping make kick ass games.
  • Manguy17 - May 3, 2011 7:32 p.m.

    duurrh, its not the bugs that made it suck, fallout new vegas is pretty darn good and that was much buggier. They just made a bad game but id be willing to try a sequel, provided they stop bugging Epic about bugs...haha....
  • smashpro1 - May 3, 2011 7:36 p.m.

    The sooner they get it done, the sooner they can make Eternal Darkness 2.
  • MySistersMenstruationTastesFunny - May 3, 2011 7:53 p.m.

    Sweet, I think this was my tip!
  • Crimsonkingx - May 3, 2011 8:40 p.m.

    I was one of the few people who actually enjoyed Too Human. I thought it was a fun hack n' slash. It's controls were weird but once you got the hang of it, it was pretty damn fun. The co-op wasn't the best in the world but my friend and I got some enjoyment out of it. The classes were different enough to merit playing to at least try them out. I think it had a lot of potential, just bad timing and not enough polish. As for the case of them getting money from Epic...good luck with that...
  • kmdeftones - May 3, 2011 8:50 p.m.

    I was really excited for the first game, but I ended up being very disappointed. The story was weak, the respawn "cutscene" was ridiculous, and the game didn't have much replay value for the average gamer. Most of the loot was garbage - you really had to grind to get an elite set of armor. Most of the enemies were generic, the voice acting was poor, and I had no attachment to the characters. Those flaws have nothing to do with the engine! I will say co-op was fun after reaching Level 50 (which takes about 3 playthroughs) and the environments were quite varied (even though there were only 4 chapters). In any case, Denis Dyack seems to be a bit of a blowhard going by this quote. "What we're also seeing is for the people who don't like it, generally just don't get it. And it's because we've created something so innovative and different. It's ironic, it just shows that human nature of if you don't understand something, you immediately attack it. It's pretty interesting in that regard." Whatever you say chief.
  • BraveDave - May 3, 2011 9:05 p.m.

    ETERNAL DARKNESS! That is all.
  • R-ape - May 3, 2011 9:19 p.m.

    Remember how long it took to develop this game? This series is going to become the new "Duke Nukem Forever" joke. Except it'll suck. Again. And again (for the 3rd game).
  • Siion - May 4, 2011 1:32 a.m.

    Too Human is still alive? Hell i enjoyed playing it with a friend, it wasn't a great game by far personally but it did what it should, it entertained two people playing co-op for a vast number of hours. If a second comes out i may rent it for a quick play game.
  • chriszewski - May 4, 2011 10:05 a.m.

    Im willing to give SK another shot at my 60 bucks. I enjoyed TH quite a bit despite its flaws.

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