Poor Crestwood. We wanted to save it from the burning fires of the Templars, we really did--but they were also attacking one of our Keeps, a valuable strategic resource. As the Inquisitor, we had to make a tough choice, and seeing as we needed to build and maintain an organization to take on the demonic forces of the Fade, that choice was obvious.
We engaged the enemy forces at the Keep, dodging their attacks in real time while striking out with a two-handed greatsword; every swing was full of force and weighty momentum. When battles got a bit more complicated, a top-down perspective allowed us to survey the area for enemies, pause the fighting, and queue up a series of strategic moves. A wall of ice split split their forces. An electrifying rune trap took out some Templars. And the few that remained quickly fell to a whirlwind greatsword attack.
With the Keep secured, we headed back toward Crestwood, marveling at just how huge the world was. There were explorable caves off in the distance; some mountains far to the north. There's no more being confined to a single city, or even a single region, and the playable area in Dragon Age: Inquisition is astonishingly large.
But that awe was short lived--where Crestwood once stood, only smoldering ruins and a pile of corpses remained. Every shop, character, and quest that might've been available there was destroyed along with the town and its people. As the Inquisitor, we had to make a tough choice. And as it turns out, choices in DA: I have very tangible--and often grim--consequences.
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