Ridge Racer Unbounded trailer previews the fanciest customization mode you ever did see

It would be ridiculous to suggest that Ridge Racer Unbounded, Namco's upcoming reboot to the long-floundering 3D racing pioneer, invented the idea of making your own in-game environments. Level-generation tools have been around since about five minutes after levels themselves – but by highlighting the mode's potential, while notably omitting any subtitle to the effect of, “you will need a PhD and 30 hours free-time per day in order to make anything decent in this mode,” the company seems to be suggesting that rarest of things: a level-building mode that's not hopelessly frustrating to regular players. What does that look like? According to this trailer, sort of Need for Speed by way of Inception.

Ridge Racer, before it became the Rolling Stones of racing franchises (long-in-the-tooth and a bit sad, particularly when trotted out like we should still give a damn) was responsible for no end of innovations now commonplace within the racing genre – so it's only fitting that this creation mode, whether it proves to be “unbounded creative freedom” or “a cut-'n'-paste mode you'll use for an hour then forget about,” should include so many staples of the genre. Even if you're without a creative bone in your body, the sensation of stringing one of those “speed beneath the raised tramline while avoiding the girders” sections into that “barrel down a curved semi-tunnel with the skyline stretching out beside you” sequence you recognize from every racing game since Virtua Racing ought to be good for a thrill or two when the game releases next year.

Aug 10, 2011


  • Ninja-Monkey-91 - August 12, 2011 4:34 p.m.

    This is the first thing I've seen for this and all I can say is it looks VERY like burnout.
  • Plan10FromOuterSpace - August 11, 2011 10:24 p.m.

    This looks GREAT, only just found out there is a current-gen ridge racer game, I dont care how old it is now I WANT it!
  • UsernameLoser - August 11, 2011 4:59 p.m.

  • FoxdenRacing - August 11, 2011 4:49 p.m.

    This looks like an awesome game, and I'll be following it up to launch day. However...why is the Ridge Racer name attached? It looks like it's got absolutely nothing to do with Ridge Racer as a franchise...a perfectly-tuned time attack racer with a strong emphasis on arcade-style physics...and instead is an amalgamation of Burnout, Split/Second, and California Speed. [Yeah, yeah, I'm old. 15 miles uphill-both-ways to the arcade where we used actual quarters not these new-fangled tokens and all that]. The game looks strong enough to stand on its really doesn't need the potential benefits of the name recognition Ridge Racer would bring. It may actually be hurt by it...written off immediately by the haters, and angering the long-time fans...for a double-whammy against sales.
  • Robx - August 11, 2011 3:44 p.m.

    Holy shit! This is what came from a threesome between Burnout, Split/Second and Modnations Racers!
  • suicidali - August 11, 2011 2:09 p.m.

    I bet a lot of them will be recreations of ye olde Ridge Racer tracks... Which is fine by me I still say a reboot based on RRT4 would've been better, but let's hope I'm wrong
  • AxiamWolfe - August 11, 2011 12:29 p.m.

    Has a sort of Burnout Paradise vibe to it me thinks. Wonder how creative the community will be. I mean how different can different cities look or play? (Prove me wrong!)
  • Hobogonigal - August 11, 2011 12:11 p.m.

    Rrrrriiiiddddggggeeee Racer!!!!!!!!!!! The destruction sort of looks like Split-Second but the power-plays are initiated by smashing into things. Interesting...
  • ShadowReaper666 - August 11, 2011 10:26 a.m.

    That trailer returns to when Burnout was fun... Before Paradise
  • Ultima - August 11, 2011 9:48 a.m.

    Unbounded? Is that really a word?
  • taokaka - August 11, 2011 8:11 a.m.

    are you sure this is rrriiiddddggeee racer because it looks more like burnout and I love burnout so now I want this.
  • VvSch - August 11, 2011 7:44 a.m.

    It kinda reminds me of a next gen Midtown Madness.
  • TheRandomFool - August 11, 2011 6:28 a.m.

    Burnout just got jealous. Really jealous. I like it!
  • angelusdlion - August 11, 2011 4:09 a.m.

    Wait is this the level generator? What am I seeing?
  • Spybreak8 - August 11, 2011 3:23 a.m.

    Damn, the initial trailer for this game made me write it off but this one looks heavily burnout and now I'm interested.
  • usmovers_02 - August 11, 2011 2:22 a.m.

    Well I already wanted it because Bugbear is using the same destruction engine that Flatout: Ultimate Carnage uses. Now I need this game.
  • Zepaw - August 11, 2011 1:36 a.m.

    When I clicked I thought it meant customs cars which seemed "meh". I like the build your own city idea.

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