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Respawn hires artist from Private Ryan and 12 Monkeys

Film concept artist Matt Codd, whose work includes The Matrix, the upcoming Cowboys and Aliens and, um, Bad Trout, has just joined the staff of fledgling superdev Respawn Entertainment as an Art Director, the company announced. Codd, whose favorite movies to work on have included Saving Private Ryan and The Chronicles of Riddick, says he's been interested in getting into games for some time now, and has some enthusiastic words for the state of his art as it's practiced in games. He's also charmingly upfront as to just how much he doesn't know about what he's getting into.


Above: Codd's work includes the baroque sci-fi designs for Chronicles of Riddick

“Things have gotten so speeded up and out of control in movies that it’s not so interesting,” says Codd in an internal interview. “A lot of the guys that I know in movies, we see a lot of game design and think 'that’s awesome and I wish we were doing that'.” Codd, who says he's new to game design, says he's interested in the way games are “inventing as they go along and then seeing if it fits or if they need to take it out: it’s a far more imaginative way of coming up with entertainment.” He contrasts this to working on a film, where increasingly tight turnarounds mean “they slap a script in front of you... 80% of the movie is going to be made that way.” Admitting that “the first thing is for me to get an idea of what we’re working on,” he sounds eager to get started on the still-secret project. How important do you think good art design is in today's games?

Jul 18, 2011

Source: GamaSutra

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9 comments

  • D0CCON - July 19, 2011 5:27 p.m.

    @CitizenWolfie But aren't there already a ton of military shooters as well? I don't think we need another CoD/BF/Soccom/MoH/Operation Flashpoint/Rainbow Six/Frontlines clone either.
  • PolarBearsInHeat - July 19, 2011 5:12 p.m.

    @JornnyRamone, I noticed too
  • JornnyRamone - July 19, 2011 1:01 p.m.

    Am I being stupid and somewhat unfunny for finding his surname amusing considering the circumstances? :D
  • CitizenWolfie - July 19, 2011 11:20 a.m.

    It's fairly safe to assume it's going to look grimy and gritty then. I was hoping Respawn's first game would be a military shooter instead of sci-fi. I'm sure the world can do without another Halo/Killzone/Resistance clone. Not that there aren't enough [war games] already but it would have been nice to see what they could have done without Activision breathing down their necks.
  • junzgws - July 19, 2011 7:31 a.m.

    I agree with the third floor point of view
  • D0CCON - July 19, 2011 4:35 a.m.

    There are 12 monkeys making videogames for Respawn now? Their workspace must be nuts...err bananas.
  • may.be.vital - July 19, 2011 4:26 a.m.

    My understanding is that art design is usually the preliminary stage of game design.. If that is true should we be worried that the game is nowhere near demo stages yet?
  • gmknoble - July 19, 2011 1:21 a.m.

    Art design is huge. Mirror's Edge is one of my favorite games. Without its striking visual style however, it wouldn't have been nearly as appealing to me. Also, in the recent 15 min BioShock Infinite trailer, I loved the use of the red banners that made it look like there was blood all over the walls. Art design in my mind can easily be the difference between a 9 and a 10.
  • meh - July 19, 2011 12:24 a.m.

    I think that art design is one of the big draws for me on playing games. The the graphics don't have to be amazing, just stylized.

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