Skip to main content
Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • RPG Club
  • Countdown to GTA 6
  • Game of the Week
  • New Games 2026
  • G+RLS Podcast
  • Best gaming tech
  • Join our RPG Club
  • Submit your clips. Win prizes
  1. Games
  2. Atomic Heart

Atomic Heart review: "A messy game with big ideas that are in desperate need of refinement"

Reviews
By Josh West
Published 20 February 2023

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Atomic Heart
(Image credit: © Mundfish)

GamesRadar+ Verdict

Atomic Heart has a lot of big ideas, but it doesn't do a good enough job with the basics. With an incomprehensible storyline, weightless combat, and frustrating first-person platforming, Atomic Heart is left to stand in the shadow of the video games that so clearly inspired it.

PS4
XBox One
Other
Atomic Heart PS4
PS4 Deals
1 deals availableArrow
Amazon
PrimeFree trial
$24.99
View
We check over 250 million products every day for the best prices
powered by
Gamesradar

Pros

  • +

    Big ideas

  • +

    Interesting concepts

  • +

    Beautiful artistic direction

Cons

  • -

    Messy story

  • -

    Lackluster combat

  • -

    Infested with bugs

Best picks for you
  • Best gaming handheld 2026: portable consoles and PCs I'd take on the go
  • The best adult board games 2026, from in-depth strategy classics to modern horror favorites
  • I've tested them for you, and these are the 9 best TMR controllers on the shelves right now

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Atomic Heart front-loads its most fascinating concepts. There are floating Soviet laboratories in the sky, home to a networked artificial intelligence which could signal the evolution of human consciousness; a veteran USSR operative who can't recall his past, and an army of rampaging robots designating the populace of Facility 3826 as enemy combatants after a software malfunction. Atomic Heart's opening hours are busy, but enthralling – recalling fond first visits to worlds like City 17, Dunwall, and Rapture. Sadly, Mundfish isn't able to weave these loose threads into anything functional.

FAST FACTS: Atomic Heart

Atomic Heart

(Image credit: Mundfish)

Release date: February 21, 2023
Platform(s): PS5, PS4, PC, Xbox Series X, Xbox One
Developer: Mundfish
Publisher: Focus Interactive 

Atomic Heart lacks nuance in everything that it does, which works to its detriment as further ideas are layered into the mix. In comes the commentary on the eroding lines between communism, capitalism, and socialism, too complex to be explored in short conversations between an ambivalent action hero and his talking glove. Fetch quests build around outrageously convoluted lock and key systems, signaling an artificiality to the story and spaces. New enemy types emerge as the result of a symbiosis between bioengineered plants and human corpses. The dead start to speak. Audio diaries amass. Weapon vendors are uncomfortably, audibly horny for resources. And through it all, Agent P-3 has the emotional maturity and biting wit of a teenager who just discovered Reddit and the concept of internet anonymity.

Lost the plot

Atomic Heart screenshot PS5

(Image credit: Mundfish)

What if, rather than receding from the world stage in the aftermath of World War 2, the USSR rose to conquer it through the development of advanced robotics and astronautics? Conceptually, It's an interesting thought experiment. Efforts to explore alternative histories aren't uncommon in the science-fiction shooter landscape; Prey sought to actualize an accelerated Space Race, while a pair of Wolfenstein adventures let us quash a resurgent Nazi Germany. 

Latest Videos FromGamesRadar+
Watch full video here:

Crucially, MachineGames found so much success with The New Order and The New Colossus because we viewed these twisted timelines through the stoic eyes of B.J. Blazkowicz – a steadied hand amongst oversized carnage. Perhaps the greatest mistake Atomic Heart developer Mundfish makes is with how it handles its protagonist, Major Sergei Nechaev – a wholly unremarkable avatar of destruction, stumbling through the launch of Communism 2.0 with such an aversion to curiosity that I can't help but share in his brutish animosity to it all.

Have you ever ordered a sci-fi book from the backpages of a pulp magazine (or to a Kindle via Amazon, such is the future we find ourselves in) because you were drawn in by the promise of the cover art, only to find the internals lacking? Disappointment festers when informed expectation collides with unfulfilled potential. That's something I felt keenly by the time I was being thrown from one anticlimactic boss battle to the next, struggling to unpack layering lines of exposition as mistakenly-amplified audio tracks drowned dialogue and subtitles shrunk into the environments. Here's the thing though: Atomic Heart has one hell of a beautiful front cover. Mundfish has engineered an undeniably gorgeous playspace, the sort of world that you'll want to get lost in – plot, pacing, and narrative design be damned. At least for a time anyway.

Atomic Heart screenshot PS5

(Image credit: Mundfish)
Further optimization

I encountered a plethora of frustrating bugs throughout my time with Atomic Heart. Whether it was collected resources sticking to the side of the UI, swelling audio which refuses to subside after combat concludes, enemies getting caught in the environment, powers refusing to switch, and so on. Additionally, while Atomic Heart is certainly a good-looking game for the most part, the quality of some of its visual assets (particularly in cutscenes) really decays towards the backend of the story.

Despite the appearance of a Deus '0451' Ex reference before you've even had the opportunity to work out whether you want to invert the thumbsticks, Atomic Heart was never pitched as an immersive sim. Even still, I wish that Mundfish better capitalized on the wondrous world it engineered. You're given the space to explore  environments, which are largely gated by frustratingly oblique lockpicking minigames and the terms outlined by quest progression. You can idle forward gradually if you want to – in both the core missionset (predefined facilities that you move through linearly) and the wastelandish open-area which connects the campaign together. Given this framing, I was surprised to find so little to do, see, or find. That there was no life – only death and decay spread throughout every nook and cranny.  

Consider the worlds put forward by BioShock – the underwater odyssey of Rapture; and Columbia's floating castle in the clouds. What these environments lack in points of interactivity, they make up for with a stunning sense of time and place. They feel lived-in, as if they existed long before you clicked in from the start menu, and will continue to do so long after you leave it all behind. Conversely, Atomic Heart, with its empty laboratories, pristine museums, and crumbling underground facilities, feels somewhat hollow – a 4K facade dressed in a stunning ambient lighting model. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Robot revolution

Atomic Heart screenshot PS5

(Image credit: Mundfish)

Even with its messy narrative frame and fractured world design, I had high hopes for the combat. Inspect the underlying mechanical design of Atomic Heart, and it's possible to detect echoes of influence from a distinct set of first-person adventures. Atomic Heart takes aim at the physical-presence exhibited throughout Half-Life 2, the heavy-melee combat that became a trademark of the Dying Light games, the caustic gunplay of Wolfenstein and Doom, and the interweaving powersets that defined BioShock. This may be the debut video game from Mundfish, a studio founded just five years ago, but Atomic Heart arrives with big ambitions. 

And Atomic Heart certainly has some nice ideas – an intuitive approach to looting is appreciated, so too is an imaginative approach to enemy spawns, as spores reanimate mangled corpses and androids stalk bloodied halls close to their assigned workstations. However, it fails to pair them with a forward-thinking approach to the basics. I found movement to be jittery around the edges, melee combat is ponderous, the firearms lack distinction, and tracking enemies is a hassle. 

Atomic Heart screenshot PS5

(Image credit: Mundfish)
Energy consumption

Atomic Heart does an exceptionally poor job of explaining the intricacies of its combat systems. One area I wish Mundfish had emphasized further concerns the use of elemental and energy damage. Special elemental cartridges can be installed onto weapons, imbuing them with the power of fire, ice, and electricity – an interesting wrinkle if you're trying to make things more visually spectacular. It's also possible to accumulate energy with melee weapons, and discharge it to help hold enemies at bay; an interesting idea, though the less time spent fighting with floaty clubs and axes the better. 

Ammunition becomes plentiful by the time Atomic Heart completely loses sight of the story it's trying to tell, allowing you to reliably hold hordes of enemies at bay from a distance, but there's a severe focus on melee before you reach that point. Initially, the androids can be relentless threats, shoving you into corners of which you have little ability to escape. Atomic Heart has a dodge function, but what it really needs is a block – there's little back and forth to encounters, making it feel as if you are robotically, weightlessly, exchanging blows in turn until something hits the ground. 

The expanding set of Polymer powers do introduce some variety to combat, although the visual spectacle can only arrest attention for so long. Shok chains electric bolts through metal chassis, Mass Telekinesis thrusts rooms of enemies into the air, and Frostbite can freeze foes with jets of ice. Polymer Throw is designed to help you chain these abilities together, an accelerant which heightens elemental effects of anything it touches with expressive results. While entertaining enough when used sparingly, the powerset isn't diverse or intuitive enough to really change the cadence of combat. I routinely encountered a bug whereby I couldn't switch between the two powers I had installed; most of the time, I simply relied on Mass Telekinesis for crowd control while I drained the ammunition reserves of a quietly chattering Kalashnikov rifle. 

Ramble on

Atomic Heart screenshot PS5

(Image credit: Mundfish)

Among the most baffling creative decisions that Mundfish made surround the inclusion of first-person platforming and capitulation toward a trend of open world distraction. I can count on two hands the number of first-person shooters that handle platforming from this perspective well, and Atomic Heart is not one of them. While the framerate holds at a steady 60 frames-per second, player animation isn't fluid enough to support intricate movement. The sections of play where you're forced to navigate between yellow beams and shifting platforms are among the most frustrating, particularly as shaky collision detection will often push you away from elements in the environment that you should be able to reach. And heaven forbid you invest in the ability which mitigates fall damage, causing P-3 to combat roll off of platforms that he should hit with sure footing. 

Mercifully, platforming is kept to a (relative) minimum through Atomic Heart's five main facilities, with much of it held for the test sites scattered across the banal open world – padding between campaign missions. These puzzle rooms are designed to make intuitive use of your Polymer Powers, but in reality are exercises in frustration mitigation. While optional, many of Atomic Heart's more interesting weapon upgrades are hidden within these underground labs, and you'll want those to help breathe a little life into the combat – and to make all that rummaging through office desks and kitchen cabinets for valuable resources and crafting recipes worthwhile. 

Atomic Heart screenshot PS5

(Image credit: Mundfish)

Atomic Heart is a messy video game with big ideas and a desperate need for refinement

Shooters with this style of crafting economy rely on a steady escalation of power – you begin weak, and gradually become more of a threat as six types of collected metal are exchanged for new ways to shoot and slice through enemies. Sadly, I never found (or was allocated, Atomic Heart doesn't make this clear) the crafting recipes for two of the more interesting weapons, nor was I ever able to acquire even a single Neuromodule after 20 hours of playtime – that's the resource necessary to craft some of the otherworldly weapon effects seen in much of the pre-release material. 

Atomic Heart lacks focus. It's a messy video game with big ideas and a desperate need for refinement, and further optimization. This is perhaps best reflected in the decision to dilute the linear nature of the core campaign with a wide-open space to explore. There's exceptionally little to see in this sprawling area, which is populated with a small set of repeating houses, one model of vehicle that you can careen into patrolling enemies, and an unwieldy alarm-detection system that often leaves you battling waves of androids with little reprieve. Atomic Heart wants to be a lot of things all at once, and while that ambition is certainly commendable, Mundfish isn't able to execute its ideas with any consistency or clarity. 

Atomic Heart was reviewed on PS5, with a code provided by the publisher

PS4
XBox One
Other
Atomic Heart PS4
PS4 Deals
1 deals availableArrow
Amazon
PrimeFree trial
$24.99
View
We check over 250 million products every day for the best prices
powered by
Gamesradar
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

Read more
Calvin holds up his handgun near jarred brains in The Sinking City 2
Survival Horror Games The Sinking City 2 review: "A Lovecraftian fusion of Resident Evil and Silent Hill that has its own gruesome pleasures"
 
 
A close-up crop of Butch telling the player to get out of his face in in Gothic 1 Remake
RPGs Gothic 1 Remake review: "A beautiful remake of a true original, but too much jank made the cut too"
 
 
Artwork of the Mistfall Hunter character classes standing against a sandy, gold background
Action RPGs Mistfall Hunter is more Dark Souls than Arc Raiders – an extraction action RPG that could use more ideas of its own
 
 
A header image for GamesRadar+s Best Games of 2026 list, showing 007 First Light, Mina the Hollower, Resident Evil Requiem, and Star Fox in a grid with an orange plus sign in the middle
Games The best games to play in 2026, so far
 
 
Simon Ordell looks at a gadget in his hands in a dark, misty town in key art for Silent Hill Townfall, cropped for a header, with the orange GamesRadar+ Summer Preview 2026 frame
Silent Hill Silent Hill: Townfall would be a better horror game if it had nothing to do with Silent Hill
 
 
Emma looks down sadly with a wide-rimmed hat and a bloodied face in Beast of Reincarnation
Action RPGs Beast of Reincarnation review: "The Pokemon dev knocks it out the park with a stunningly confident sci-fi action RPG"
 
 
Latest in Games
A rat-like creature in The Duskbloods is covered in glowing yellow runes
Action Games The Duskbloods devs were "very happy" with the Switch 2's reveal after Switch 1 tech struggles
 
 
A charming snapshot of Ori and friends
Platforming Games The Legend of Zelda: Ocarina of Time leaker says Xbox is working on a new Ori game
 
 
GTA 6 trailer screenshots
Grand Theft Auto GTA 6 leaks are a "nothing burger" because 90% aren't searching for the clips online, ex-dev says
 
 
GTA 6 character in sunglasses
Grand Theft Auto GTA 6 leaks persist despite Take-Two taking action, and the hacker's teasing strip club footage
 
 
Banjo-Kazooie screenshot shows Banjo doing a thumbs up.
Platforming Games New Banjo-Kazooie releases are "native ports," so devs could add cut content and "bonus features"
 
 
The Duskbloods character holding a chakram receiving a proposal from a kneeling knight
Action Games Parts of The Duskbloods are "similar to a lot of RPG elements you might find in a tabletop RPG"
 
 
Latest in Reviews
Image of the box for the Lexar Play X SSD.
SSDs and Hard Drives The Lexar Play X combines an M.2 2230 drive with an adapter into a handy and speedy package, but you won't find it in the US yet
 
 
A reviewer holding the Intel Core Ultra 7 270K Plus
Desktop PCs Intel Core Ultra 7 270K Plus review: "Bigger, badder performance without the price tag"
 
 
Hand holding Intec Time Breaker Lightgun for PS1/PS2 in front of monitor with Time Crisis 2 start screen displayed.
Retro Intec Time Breaker Lightgun for PS1/PS2 review
 
 
Crits & Tricks box with the logo in red, surrounded by dice symbols
Tabletop Gaming Crits & Tricks review: "Balances big swings with strategy designed to reward smart decisions"
 
 
Key art for Mortal Shell 2 showing a hooded figure with an axe on a bloody, textured background
Action RPGs Mortal Shell 2 review: "The best Soulslike I've played since Elden Ring, feeling like a metal album cover come to life"
 
 
Philips Evnia 32M2N8900 monitor on black desk with ambilights illuminating back wall and Overwatch artwork on screen.
TVs & Monitors Philips Evnia 32M2N8900 review
 
 
LATEST ARTICLES
  1. Lanterns
    1
    Who is the Manhunter in Lanterns? Our best guesses so far
  2. 2
    Who is Sinestro in Lanterns episode 2?
  3. 3
    The Duskbloods devs were "definitely very happy" with the Switch 2's reveal after FromSoftware struggled to get it running on a Switch 1
  4. 4
    Nintendo's Shigeru Miyamoto never wanted to compete with other game devs: "I view the Rubik's Cube as my eternal rival"
  5. 5
    The Legend of Zelda: Ocarina of Time leaker says Xbox is working on a new Ori game, 6 years after its last excellent Metroidvania

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...