• wadesmit - January 19, 2014 10:02 p.m.

    These theories in the comments should be compiled into an article.
  • GR_GregHenninger - January 21, 2014 10:24 a.m.

    Turns out.... they are!!!!!
  • archnite - January 19, 2014 7:35 p.m.

    QOTW: Extinction mode was included in COD: Ghosts not only as a Zombies replacement but also as a thematic bridge for those who are into COD for the "realism" to prepare them for Activision's next cash cow Destiny.
  • samiamJack - January 19, 2014 6:33 p.m.

    QOTW: Mario is a real plumber living in New York who has become addicted to different drugs that he believes make him stronger, able to fly, and invincible from harm. Furthermore he hallucinates that he is really a hero living in a magical kingdom rather than a bum who has been repeatedly fired for being high on the job
  • GenderBender_9000 - January 19, 2014 5:46 p.m.

    QOTW: We don't play video games. Video games play us.
  • GamesRadarCollanderCooper - January 19, 2014 2:19 p.m.

    You guys should change the name of this podcast to Potty Talk
  • aJAWSOMEocelot - January 19, 2014 4:13 a.m.

    Hi, token Games Radar Russian guy here. The Russian nesting doll is called a matryoshka. It's understandable how you assumed that it's babushka(grandmother) because apparently that's the only word in Russian other than vodka. And before you begin asking yourself questions about my general existence, no, I have never tasted any unfermented liquid, and yes a bear is my primary mode of transportation. No, I did not have to get a license to drive it, as the law of the land states that to have a personal bearmobile one must battle the cub's father and defeat him using only one's bare hands. Also Metro 2033 and Last Light are spot-on representations of the motherland, from what I remember of it. So that's my contribution to the corrections section, I suppose. QOTW: Bruce in Arkham Origins is in fact a 5 year-old in a cyborg suit similar to that of Crang's from TMNT because there are no other explanations for his whiny nature and complete asshole behaviour towards Alfred.
  • veryweirdguy - January 19, 2014 3:05 a.m.

    QOTW: this is a theory I've been working on for a while, trying to figure out a way to use it in a short story or something, but I might as well use it here: There are infinite universes with Mario. If you think about how Mario games work, you get so far through a level, die, and then start from an earlier checkpoint. My theory is that each of these lives spent is it's own unique universe, and there are universes where Mario dies and the princess remains unsaved. If you die 100 times during the game, that is 100 universes where Mario fails his quest and Bowser wins. When seen this way, the Mushroom Kingdom is an incredibly bleak place, where most of the time the supposed "hero" loses to a mundane event (random goomba #819 for example). This can be applied to any life based game, but I like it best with Mario as it paints how much of a failure this fat plumber is in most universes.
  • Jackonomics2.0 - January 19, 2014 3:11 a.m.

    Zelda called, it wants its Timeline where Link died idea back.
  • veryweirdguy - January 19, 2014 3:28 a.m.

    Well, for that to be true, there would have to be a timeline for every single point at which Link could possibly die in every single game. Succumb to a chuchu in Wind Waker? That's a universe where Ganon wins. Drown in the Twilight Princess zora domain? Another universe. Fall off a ledge in a Oracle of Seasons mini dungeon? Another universe. Infinite universes, most of which Link loses in, as opposed to the one "officially" designated by the canon. ALSO game franchises aren't sentient, and cannot use phones.
  • veryweirdguy - January 19, 2014 3:34 a.m.

    Oops, replied to the wrong reply. Y'all get the idea.
  • veryweirdguy - January 19, 2014 3:11 a.m.

    (Just to clarify: in each universe there is only ONE Mario, like in life. No respawns, no redos. Bleak.)
  • JohnDagger - January 19, 2014 12:24 a.m.

    QOTW: Right then. Home Alone 2: Lost in New York was made into a game on NES, Sega Genesis, Game Boy, MS-DOS and Super NES this should count. During the events of Home Alone 2, I believe Kevin has undergone a psychotic break due to the stress from the events of the last film. He is already clearly autistic (I mean who records television commercials on a Yak-Bak), so he is much more sensitive to trauma. Being separated from his family in a strange city causes him to lose his mind. His time at the nicest hotel in New York is a delusion. In reality he has been living on the streets as a homeless vagrant. This is supported by the fact his best friend in the film is a homeless lady...also why the hell would both Rob Schneider and Tim Curry work at a hotel unless it was fictional.. Eventually Kevin loses his mind and sets traps up in an abandoned building that he has convinced himself belongs to a relative of his. When the police finally arrive to take him home, Kevin proceeds to lay waste to the NYPD, believing them to be the Wet Bandits. In the film the Wet Bandits receive dozens of lethal wounds, but still keep coming after Kevin (This is because Kevin is just manifesting dozens of officers as the two bandits. He likely kills dozens of officers). Eventually Kevin is talked down from his killing spree by his mother by making him think its Christmas and his family loves him (even though he has likely been on the streets for months). That's my theory...I know it may not count since it's mostly about the movie....but the movie was adapted to games and I think the theory is pretty fun.
  • theguyinthecloset - January 18, 2014 11:05 p.m.

    This is the Data Theory to explain how pokeballs work: The pokeball is basically a USB stick with a massive memory and is similar to a quantum computer. What it does when "capturing a pokemon is it copies it's data (DNA, interior and exterior cell organisation, etc.) and stores it in a chip, like a USB stick of sorts. The bigger and stronger a pokemon the more memory it takes and the more expensive the required ball is is. When a pokeball is thrown at a pokemon, it immediately encodes the pokemon and tries to hold it. The pokemon however, struggles against the ball, and can overstress the chip and escapes, rendering the ball useless. This is failsafe where the ball releases the pokemon like when you throw it because the alternative is basically murder. Upon successful capture, the ball rewrites the pokemon's code to render it more docile and obedient (Badges being another chip containing a script that can be aplied to a ball before or after capture making the process more efficient). It also includes a part of code that prevents the pokemon from being recaptured by another pokeball, like a signature that can only be read by this unique pokeball. Stronger pokemon require "bigger" pokeballs because they have more data, physically or mentally and can struggle more by trying to overclock/overheat/stress the ball/chip. Legendaries are espacially difficult to capture because they are so rare that there is no base data on the species that can be precoded and they must build the code from scratch, meaning that the encoding takes a lot more time and therefore gives more opportunity for the pokemon to escape. It could be that either a) memory is cheap and all balls have unnecessary huge memories, just in case, but CPU still cost more for faster speads, or b) CPUs have a relative speed depending on how much memory is available. Like, If you have more memory, you can use a code that takes more space but still is faster. Depending on which it is a masterball is either a ball with a CPU so fast it processes all the information quasi instantly making it is impossible to escape or it's memory is so huge that the encoding protocol is tailored to be fast but space ineficient but you don't care because of the massive memory available in it.
  • theguyinthecloset - January 18, 2014 11:14 p.m.

    Forgot a detail: The reason the pokemon disapears is because the reading process of the matter they are made of, destroys the form of the matter (probably into gases) it save all the information and makes a new one appear, in this society the copy is the same individual making the destruction of the original in the capturing process not murder but the destruction of the only copy would. It also explains why killing wild pokemon seams reallistically easy, but it seams nigh impossible to kill a capturd one. Also copying the "save file" would be cloning, which is seen as bad because captured pokemon are seen in society as equals to humans. That may imply that the Team X's are copying their pokemon and explain why they seem to have an unexhautable army of the same 2-3 pokemons.
  • asincs - January 19, 2014 3:45 p.m.

    Haven't read the whole thing, but it is possible (although less) to capture most (all?) Pokemon with the basic pokeball. It's just harder since they can escape more easily
  • theguyinthecloset - January 19, 2014 8:41 p.m.

    I know it is just very difficult. Better balls don't make it sure you capture it, it's just you have a better chance, except for the master ball.
  • SpadesSlick - January 18, 2014 10:27 p.m.

    I have come to believe that the reason the gym system exists, at least initially, was to prepare trainers in case of another war. We know that wars are a thing in the pokemon universe thanks to Lt. Surge and X and Y, and it would make sense that each region would want to encourage its trainers to be ready for anything by making each leader focus on a different type, like soldiers practicing for different scenarios. The fact that pokemon centers appear to be government subsidized and cost nothing would also lead credence to this. They want the populace to be experienced and ready.
  • BladedFalcon - January 18, 2014 11:08 p.m.

    That... makes a ton of sense, actually. Pretty nice man!
  • theguyinthecloset - January 19, 2014 8:44 p.m.

    Meanwhile the populace is the only hope against any crime, from petty theives to terrorists because the police is incompetent. Citizens are basically at the mercy of criminals and terrorists or the trainer who defeats them.
  • TokenGamesRadarFurry - January 18, 2014 7:55 p.m. more physical qQotW prizes to Canada? That is an incredible bummer. What caused this change Greg? *sadface*

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