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  1. Platforms
  2. PlayStation

PS4 hardware development led by Marble Madness creator

News
By GamesRadar Staff
Published 20 February 2013

Mark Cerny is the PS4's lead system architect

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The tidal wave of minutia about thePS4is upon us. As part of Sony's press conference today, the company confirmed that industry veteran Mark Cerny led development on the PlayStation 4's architecture.

Cerny's been in the gaming industry since the late '70s. His first breakout success was the arcade puzzle game Marble Madness. Cerny also collaborated with Naughty Dog in the design of Sony's Crash Bandicoot.

The game developer gave a rundown of what to expect from the PlayStation 4 hardware. He started off by saying that the PlayStation 4 architecture is like a PC, but supercharged. It will contain a highly enhanced PC GPU, the X86, 8 GB of unified memory (RAM), and local storage with an HDD. Also, the PS4 APU combines 8 CPU cores with a GPU with almost 8 teraflops. The system memory will be using a GDDR5, which is typically used in high-performance graphics cards.

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During the announcement, Sony also offered an example of the processing ability of the PS4 by showing a million objects being dropped in castle town, fully rendered in real-time using the Havok physics engine.

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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

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