Prototype developer Radical loses much of its staff

This year Radical Entertainment finished Prototype 2 which, while met with good reviews, didn't exactly set the sales charts on fire. The PC version is still due out next month, but it looks like most of the team that created it won't be there. As of today Radical, as we knew it, is no more, though Activision didn't completely close the company.

After news spread on Twitter that Activision had closed the development studio, we soon got official statements clarifying Radical's situation. An Activision press release stated:

"Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward."

So after judging Prototype's sales as not good enough (it was number one in US sales for April), Radical's remaining staff will be working on other Acti properties, and it sounds like the Prototype series is effectively dead. Who knows what Activision franchises Radical will end up working on? Personally we'd like to see them help Beenox with the next Spider-Man game, as their open-world skills as seen in the Prototype titles and Hulk: Ultimate Destruction would be a real help. On the other hand, a more cynical view is that they'll probably end up helping out on Call of Duty just as Raven Software has after its underrated Singularity came out.

Whatever the future of Radical, we'll remember them for the great games they left us, including the Prototypes, Hulk adventures and Simpsons Hit & Run. Best of luck to the people involved in this bad news.


  • Tjwoods18 - June 28, 2012 4:36 p.m.

    It was a very bad move on Radical's part to try and demonize Mercer.
  • Redeater - June 28, 2012 4:46 p.m.

    I'm honestly surprised people even gave a crap about Mercer. Maybe it was his long sleeves under hoodies under jackets thing but I found him very boring. (Also, Barry Pepper gave a pretty blah voice performance) I didn't find Prototype 2's protagonist any more interesting but the polished game play more than made up for it.
  • Tjwoods18 - June 28, 2012 9:05 p.m.

    Mercer's humanity in the first game is what drove the story of prototype. The second games protagonist (I can't even remember his name, that's how weak the story was) was driven by anger and hatred which wasn't as powerful as the first.
  • Redeater - June 28, 2012 4:42 p.m.

    I loved Prototype 2 and really wished they would have had more success with it. Radical has been around since Mario is Missing for the SNES. The way of the world I guess. If you aren't COD for Activision I guess you don't get many chances.
  • GR Alex Roth - June 28, 2012 5:05 p.m.

    Whoa Mario is Missing! Almost forgot about that strange, strange game.
  • Redeater - June 28, 2012 5:26 p.m.

    I learned some very important things from that educational game.....such as not all Mario games are great and some even suck ass! Seriously though I wish Radical well.
  • bass88 - June 28, 2012 4:57 p.m.

    Phew! I was beginning to think that Activision hadn't enough developers working on Call Of Duty. Putting all your eggs into the one franchise is good business, right? I mean, what's the worst that could happen - people get bored like they did with Guitar Hero and then you realise you haven't any other games in development to meet profit margins? Pretty unlikely, though. Sad to read this. Didn't Radical make the Scarface game? It was a very good game in my opinion.
  • TheRandomFool - June 28, 2012 5:02 p.m.

    Damn Activision - everything they do these days seems more and more blatantly retarded. I personally would hope that someone like GabeN (Glory to His Name!) will pick them up and do something good with the team.
  • codzprc - June 28, 2012 5:45 p.m.

    "it did not find a broad commercial audience." Because it was boring, unoriginal, and didn't deserve a second chance.
  • ThundaGawd - June 28, 2012 6:58 p.m.

    Oh look, Activision's closing down talented developers because the greedy money-whores don't want to pay royalties to the developer! Regardless of whether or not this is the reason behind it (yet again), I despise Activision with every cell in my body, they are hands down the greediest hypocritical bullshitting mistakes of humanity right next to EA.
  • Dadyo238 - June 28, 2012 9:13 p.m.

    A game about a superpowered mutant-man running around New York destroying stuff? You'd think the people would eat that up!
  • Shinn - June 28, 2012 9:51 p.m.

    I loved Prototype, but I bought it on pc, and a glitch which causes the games frame rate to drop to unplayable levels for a few seconds every minute if you had more than two peripherals connected ruined the experience. The glitch was still in the game years after release, so I didn't buy Prototype 2. I'm really not surprised that the developer didn't do so well, not everybody enjoys spending hours googling workarounds for game killing bugs.
  • Child Of Death - June 29, 2012 12:32 a.m.

    I played the first Prototype and it really wasnt that good IMO so I didnt bother with the sequel. However I wish Radical well all the same.

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