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Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data
By Issy van der Velde published
news The best ideas come from the heart

Shinobi: Art of Vengeance review: "So close to being to a pitch-perfect revival of a classic series, but just can't quite line up the killing blow"
By Dustin Bailey published
Review

CD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit
By Issy van der Velde published
news Your time is limited, spend it wisely

One of the reasons Hollow Knight: Silksongs developers got to have so much fun making it despite taking 6 years is that it's a 2D game
By Scott McCrae published
News They yearn for the PS1 sidescroller

Dune: Awakening dev says "when we do bring stuff like sandworm riding into the game, it'll feel like an epic moment like in the movies," but you can't "trivialize the sandworm" because that breaks Dune
By Issy van der Velde published
news You shall respect The Maker

The impending Silksong release date drives droves of fans back to the OG Hollow Knight, which has doubled its Steam player peak 8 years after launch
By Kaan Serin published
News 2017's Hollow Knight reaches a new peak

Dune: Awakening dev says player retention has been "extremely good" and the MMO's 10-year plan still has "so much to pull from" in the lore: "We'll go to new planets eventually"
By Kaan Serin published
News "Like the Atreides home planet, Caladan"

I did not expect a revival of the most obscure 1990s mascot platformer to have moves that rival Mario Odyssey, but that's what the Demon Turf devs are doing
By Kaan Serin published
News Bubsy 4D has the sauce
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