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Pre-E3 06: Mage Knight: Apocalypse updated impressions

There's something primal about action RPGs. At their heart, they can usually be summed up as “go from point A to point B, kill everything that moves in between.” However, as some smart guy once said, sometimes the journey is the destination, and that's what makes Mage Knight: Apocalypse so interesting. It's basically another action RPG, but it looks like a supermodel with a sword and has a few intriguing twists.



The character classes aren't the usual stuff. For instance, the lovely Kitana is part Rogue and part Necromancer. Thus, she can carve her initials in your back like a thief or just summon up some great, undead ghoulie to bite you in half. As you pour her experience into new skills in one of three disciplines: physical, necromancy or vampirism (oh yeah - she can do that too), she becomes customized to your style.

About the Author
Eric Bratcher

I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.