A computer virus infects a massively multiplayer online game - and people start collapsing in the real world. When your online game is so addictive that gamers can't stop playing - and you start paying the price in comatose players - it's conspiracy time. The real-world cover-up begins to blend together with the mystery inside the game. Soon, players are banding together to get to the bottom of it all, and discovering that a psychotic programmer may be to blame. That's the story of the original .hack, released over four volumes a few years ago. And it looks like the sequel is primed to cover similar ground.
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