Google+

Platinum Games using PS3 as lead platform for Metal Gear Rising: Revengeance

The lead platform being used by Platinum Games for work on Metal Gear Rising: Revengeance is the PS3, Platinum producer Atsushi Inaba revealed today. While behind-the-scenes footage of the title has shown glimpses of Xbox 360 controllers used in development, these are used for the PCs on which Platinum develops its games – with PS3 as the lead platform.

The company's use of Sony's machine as a benchmark goes back to Vanquish, when Platinum began developing for both platforms in-house. It's worth noting that the studio's last multi-platform title before that was Bayonetta, a top-rated title whose PS3 version was developed externally – and which, in our carefully-considered technical assessment, “sucked hobo Johnson.”

Inaba assured readers, however, that the game will play the same on both platforms: just like Vanquish onward, Platinum's cross-platform engine caps the specs for both versions at the same point. Does this mean the most passionately platform-faithful of players won't notice differences between the two releases? Of course it doesn't; but whether those differences are really there is another question.

We Recommend By ZergNet

8 comments

  • Balaska - December 15, 2011 11:03 p.m.

    @Felixthecat actually the 360 is easier to develope for as it uses Power PC parts and DirectX, all fairly standard and not too customised, the PS3 Cell processor isn't really used in much else that we the public own. Sony's original developement kits were rubbish too as they thought they would own this generation like the last, so didn't really put any effort in.
  • Balaska - December 15, 2011 11:01 p.m.

    @Felixthecat actually the 360 is easier to develope for as it uses Power PC parts and DirectX, all fairly standard and not too customised, the PS3 Cell processor isn't really used in much else that we the public own. Sony's original developement kits were rubbish too as they thought they would own this generation like the last, so didn't really put any effort in.
  • slimjim441 - December 15, 2011 10:28 p.m.

    Damn straight. As it should be.
  • Felixthecat - December 15, 2011 3:07 p.m.

    I thought it was a regular practice now for developers to use the PS3 as the lead platform since it's easier to then develop it for the 360.
  • firelegendmush - December 15, 2011 4:02 p.m.

    Apparently not for Bethesda.
  • bboyd - December 15, 2011 2:35 p.m.

    I see it this way: if you buy it on 360, you probably don't have a PS3. Why own MGS2, 3, PW, and MGRR on 360 when you can only get MGS1 and MGS4 on PS3? As an owner of both consoles, I just don't think I'd feel right playing the current Metal Gear franchise on anything other than Playstation.
  • jackthemenace - December 15, 2011 1:35 p.m.

    Hmm... I've never played a Platinum game on anything but 360, but I've never played an MGS on anything but PlayStation's... To be fair, this IS still Metal Gear we're talking about. It's going to have endless Cutscenes, even if they AREN'T every 8 seconds, and if I'm gonna have to sit through them, I'm gonna sit through them IN STYLE. Provided the PS3 version of Rising ISN'T as bad as Bayonetta supposedly was, I think that'll be the platform most gamers buy it on. That is, if they buy it at ALL after the move to Platinum.
  • Manguy17 - December 15, 2011 2:25 p.m.

    I feel i should poit out that ps3 bayonetta wasnt made by platinum, it was done by sega. hence shoddy.

Showing 1-8 of 8 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.