Hallelujah! The ultra addictive ball-shooting Peggle is back, and ready to take all your free time. The game looks simple enough on the outside, since you're just shooting a ball and watching it Plinko it's way down to the bottom, but it's much more complex than that. Peggle 2 adds a new layer of depth by tossing in three bonus objectives in every stage you can accomplish during your quest to clear the board.
Not all the objectives are there to help you get a maximum score--it seems like some are there just to add further replayability. Objectives like "hit the least amount of tiles as possible" or "only hit 7 pegs this round" have nothing to do with helping you clear the stage, but should give you reason to keep playing over and over again.
Also mixing things up are the different characters you're able to select, and Peggle 2 has added several new ones to the mix. Everyone who has played the first is familiar with characters like Bjorn the unicorn or the radical skateboarding gopher, Jimmy Lighting. We got to see a new character: a young skelton girl named Luna. Her special power gives you the ability to turn the blue pegs into ghosts so the ball passes right through them, making it much easier to angle to get those hard to reach orange pegs.
They've also been upgraded from tiny portraits to characters that stand on the side of your screen, reacting to the way you play. If you're doing well they will cheer you on and give you tips but if you're doing poorly, get ready for a good mocking. After only a few minutes with Peggle 2 we're going through the first few stages of withdrawal--this game can't come out soon enough.
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