Ninja Gaiden 3 review

Slices out everything that made the games great, leaving just a meaty, messy pile

GamesRadar+ Verdict

Pros

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    Boss battles

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    Pulling off combos when the games not Kill Cam-ing everything

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    The kill animations are coolat first

Cons

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    Complete gameplay divergence from what made the series great

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    Cookie-cutter enemies

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    No additional weapons

  • -

    magic

  • -

    or items

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The Ninja Gaiden series is world-renowned for its unforgiving difficulty and reflex heavy gameplay, and for rewarding those with skill, tenacity, and buckets of patience since its 8-bit roots, and leading into its critically acclaimed 2004 reboot. Ninja Gaiden 3 takes a hard shift away from the series’ diverse combat, outrageous enemies and infamous difficulty, toward a more story-focused game. In removing the elements that made the newer NG games such standouts, it’s a disappointing sequel that feels as soulless and cold as the corpses of ninja protagonist Ryu Hayabusa’s victims.

Ryu is once again called upon to save the world from a mysterious emerging threat, the terrorist group called the Lords of Alchemy. The secret organization seeks to begin a “new world” by destroying the old one. The plot isn’t particularly interesting and makes little sense. For some reason (which is never made entirely clear) the convoluted plan for world domination relies on cursing Ryu’s dragon sword and fusing it into his arm. This makes Ryu feel the pain of all those he has ever killed. Supposedly, it’s an attempt to humanize Ryu, even though you’re still slaying into the quadruple digits by the time the credits roll. Instead, it slows up the pace of gameplay during some bland encounters. Weak narrative never really held back the action-oriented series before, but the new effort to focus the story on the now-unmasked Ryu Hayabusa just ends up clichéd, uninteresting, and essentially pointless. Fortunately, if you’re among the legions who don’t play Ninja Gaiden for its approach to ninja narration, there’s still lightning fast ninja action, but not without problems.

Along with the uninspired combat comes a legion of monolithic sword fodder. Ryu’s main opposition consists of standard soldiers and their tougher knife wielding counterparts. These chatty militants never pose much of a threat and are constantly begging for their lives once you’ve weakened them. The Spider Clan ninjas make a cameo appearance, and there are eventually some laboratory mutants to slice up, but there just isn’t enough enemy variety, so it feels less like traditional Ninja Gaiden, and more like a bland slasher with an “I Win Button” firmly installed.

To its credit, bosses pose the most challenge and are the closest thing NG3 gets to the best of yesteryear. The boss battles require you to carefully watch the enemy’s movements while dodging and striking at opportune moments. None of them will drive players to insanity from unrelenting difficulty, but disassembling a giant helicopter with a katana and fighting a huge bio-engineered T-Rex were the definitely most enjoyable moments we had in the whole experience.

On the PS3, we tested out the Move controls which essentially broke down to furious waggling. The Move control option is only accessible on the easiest setting which not only reduces damage taken but activates auto-dodging and blocking once the health gauge drops too low – making it literally impossible to die. We were able to pull off simple combos easily enough, but the Move controls add nothing to the experience and being limited to only one difficulty mode make it even less enticing. At least it’s optional.

The multiplayer adds little to the experience. Woe to any poor soul entering for the first time, since you’ll only have the most basic two hit combos and ranged weapons, while experienced players have a full set of powerful moves, Ninpo attacks, and special abilities. Players gain access to special abilities and visual customizations by racking up kills, but a new headband and colored ninja jumpsuits do little to distinguish one player from the next. We often found ourselves lost in the madness, swinging at the air because we thought we were another ninja on-screen. Nothing more is offered than a standard deathmatch which quickly becomes a tedious mess. Even if you endure the uninspired single-player game, skip the multiplayer at all costs.

Ninja Gaiden 3 has completely missed the point of everything that made the series great. Challenging combat, weapon variety, engaging enemies and the series’ legendary difficulty have all been cut out in favor of a bland story, flashy finish moves, screen nukes, and button mashing. If you found Ninja Gaiden’s difficulty to be a barrier to entry, this game’s accessibility won’t make it a more attractive option. If anything, it’ll leave newcomers wondering what all the fuss was about. We even popped in Ninja Gaiden II to get a feel for how much is missing in the third game. When we finished, we wanted to keep that game in the disk tray and leave Ninja Gaiden 3 in its plastic case.

This game was reviewed on PlayStation 3 as the lead platform. We also played through sections of the Xbox 360 version to see if there were any distinct differences, and we found no major technical shortcomings during our playtime.

More info

Platform"PS3","Xbox 360"
US censor rating"Mature",""
UK censor rating"",""
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Lorenzo Veloria

Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.