New Dark Souls trailer is predictably intimidating

From Software has released new gameplay footage from its Project: Gamer Rage (aka Dark Souls), revealing a little more about the terrifying tumor spiders, head crab dragons and iron giants set to terrorize players in the upcoming Demon's Souls successor. Technically, the studio is calling this a 'trailer', but after repeat viewings we think 'glimpse into our nightmarish gaming future' is more appropriate.

GR recently nominated Dark Souls as the E3 2011 game most likely to consume our lives - and for good reason; it looks soul crushingly hard. That's not to say a good challenge is a bad thing, just that we hope it's the kind of challenge that rewards persistence and strategy, and not the unbalanced kind that results in broken controllers, curse words and anxiety attacks.

Dark Souls is being hammered out for the PS3 and Xbox 360 with an anticipated release date of October 4th in North America, and October 7th in the UK.

Aug 17, 2011

E3 MVG 2011 Selection: Dark Souls interview
From Software's K Hirono holds forth on the joys of crushing difficulty

E3 2011 Award: Most Likely to Consume Our Lives
Our free time is about to take a critical hit




  • SoutheastSam - August 18, 2011 6:21 p.m.

    I can't wait to watch someone else play this game
  • Rascanuvols - August 18, 2011 6:44 a.m.

    Oh, shit, rolling skeletons again.
  • MySistersMenstruationTastesFunny - August 18, 2011 12:42 a.m.

    I'm terrible at hard games and I've definitely broken a few controllers, but i still want to try this.
  • Pantas - August 17, 2011 11:09 p.m.

    The only thing I ever got frustrated with was long fall deaths. Because of the game's dark atmosphere, it's hard to see where a ledge stops if I don't turn the TV's brightness way up. Oh, and the maneater's pounce attack, but that's because of fall deaths too.
  • Xifihas - August 17, 2011 8:55 p.m.

    I love hard games, as long as the challange is genuine. If I die because I mess up my timing on a parry or dodge the wrong way then that's alright but if the camera fucks up and prevents me from seeing a trap or I encounter an enemy that I'm unable to damage or evade despite being able to get past everything else in the area or things like that then I get pissed off and not just the 'turn the game off and play something else' kind of pissed off, I'm talking about the 'trade the game in and give a really bad reivew' kind of pissed off. I'm looking forward to this game because, while I never played the first game due to not having a PS3, I heard it was extremely difficult but in a way that can be beaten with skill, patience and practice without requiring luck, grinding or exploits, although they do help. The successful playthroughs at level 1, without any equipment, without dying, etc. prove it's all about skill. I still know I'm going to die...a lot, but at least I know it's my own damn fault.
  • GamesRadarMatthewKeast - August 17, 2011 8:39 p.m.

    I can get mad at games too, but not enough to break something. Still, Demon's Souls never made me mad. I might say things like "Noooooooo!" and hang my head in despair, but it didn't make me mad. It's because the game is designed very fairly. You always feel like you could have done something different (which might be avoiding a fight altogether).
  • erikslev - August 17, 2011 8:29 p.m.

    That's it, I'm buying a PS3. With a new price drop, THIS GAME, and all those exclusives...I have to. No other way around it, except death.
  • jackthemenace - August 17, 2011 8:06 p.m.

    Whoa, this looks awesome. I keep meaning to try the first one, but I'm tempted to just get this one and delve head first into it, since it's not technically a sequel. Only problem is, I get mad at games. Like, REALLY mad. Already broken two DS's and a 360 controller....
  • RebornKusabi - August 17, 2011 7:23 p.m.

    " That's not to say a good challenge is a bad thing, just that we hope it's the kind of challenge that rewards persistence and strategy[...]" Considering that the first game was exactly what I quoted, then this one will follow suit (based on all of the previews of it). The first game never presented you with parts that were unreasonable or unfair, it presented you with a problem and your job was to find a way around that problem because nothing in the game was unbeatable. Also for such an "impossibly, soul-crushingly hard" game, it can and has been beaten at Level 1 and with shit weapons or even fists and this shows that the game isn't impossible, you just have to be intelligent while playing it. Just figured I would let you know that.
  • db1331 - August 17, 2011 6:53 p.m.

    Makes me want to try to finish the first game. I love the difficulty, but as funny as it sounds to say, I wish it was a bit more...linear? I just never know where to go next. I hate it when I've been hacking my way through a level for 30 minutes without much trouble, but then I zig when I should have zagged and I find myself face to face with an enemy I have next to no chance of killing. I don't mind dying because I messed up a block or parry, but I hate cheap deaths at the hands of a surprise gear check.
  • VagueRaconteur - August 17, 2011 6:45 p.m.

    By seeing what looked like a group of players all struggling with a giant metal golem, I had to give the appropriate "JE-SUS!"
  • Druupwnz - August 17, 2011 6:40 p.m.

    I lost my shit at "headcrab dragon."

Showing 1-12 of 12 comments

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