Neverwinter Nights 2 - latest details

Events will happen at your keep while you're away, but not on the scale of a siege, so there's no reason to just hide behind your stone walls and wait to be attacked. Getting out and building up your level like a normal adventurer will net you more prestige, which translates into more responsibility and more troops.

You'll also have a chance to turn the tables and assault enemy strongholds, although you won't usually have your troops with you. Instead, you'll bring along a party of three non-playable characters - each with distinct personalities, backstories and strengths - to order around. Since these guys are usually a lot tougher than your rank-and-file guards, they should be more than enough to get your back.

The four-player dynamic also extends to multiplayer games, more or less. NWN2 will support up to 64 gamers, but co-op in the central, story-based campaign is limited to four. The good news is that your non-player helpers can tag along, boosting your number to seven. And if you want a larger-scale adventure, you can always create one with the included construction tools.

When the game finally hits in October, it'll feature a huge story, a modular, customizable interface (admittedly inspired by World of WarCraft) and more depth than any D&D game to date. We still don't know how it plays, but after seeing it up close, we can't wait to find out.

Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.