Steel Battalion: Heavy Armor was ambitious, to say the least. It undertook the herculean task of paring down the series' complex control scheme into a mech title that could be controlled through Kinect gestures and simple controller inputs. Considering the original Steel Battalion and its 2004 sequel both required custom-made 40-button-plus controllers to operate, you can guess how well that turned out.
Despite its noble intentions, Steel Battalion: Heavy Armor was a beast to learn, and a nightmare to play. Granted, the Xbox 360 controller could still be used to direct the Virtual Tank (VT) and fire its weapons, but key actions such as tossing grenades, giving orders, and operating the VT's umpteen internal controls were mapped to very specific player movements. Surviving more than a minute meant acting out exact Kinect gestures, with the slightest twitch or wrong movement leading to death on the field. Like the Steel Battalion game before it, Heavy Armor demanded flawless execution; something few (including the Kinect) were trained to handle.