Each level has an initial group of missions, which can be completed in any order. If you die at this time, you’ll be given the chance to drop in again, and guide yourself to another more appropriate place. However, in what feels like a strong compromise of the game’s freeform approach, once you’ve completed these missions, your spawn point becomes fixed, and you’re off down another corridor-like shaft. You’ll often still have a number of paths available, but it suddenly becomes linear again. The split is about 50/50, and it’s most noticeable in the Market Garden level (once you get to the bridge).
The six campaigns will take under ten hours to complete. Some replay value is gained from playing the levels in different ways - that’s the main point of it, after all - and the multiplayer is reassuringly strong. The weapons are more balanced than previous MOH outings, and there’s a reprise of the Destroyed Village map for the fans of Allied Assault. The multiplayer also gives you the option of letting the Allies ’chute in - only this time, the Nazis are able to gun you down in mid-air if you try to land too close. The multiplayer is a lot of fun, especially with weapons upgrades turned on. It has to be said, without the multiplayer, Airborne might have felt a lot less substantial.