MechWarrior Online's first developer blog is live, with info on the title's faction system and in-game
timeline. “Each day that passes here on Earth,” explains developer Piranha,
“also passes in the virtual MechWarrior Online Inner Sphere:
Wednesday December 7th, 2011 is Wednesday December 7th, 3048.”
Think you can get your head around that? Good, because geography and
factions are a little more nuanced.
Above: The full-size game map (available from Piranha's blog) offers a wonderfully daunting level of detail
MechWarrior Online's Inner Sphere
game-world is divided up into numerous factions, regions and
sub-areas, all battling for the resources of planets. The game's
persistent real-time timeline means alliances and the balance of
power are constantly shifting, meaning every faction is always
battling at least one other faction. Which, if you came to blow up
other robots, is gravy.
Progress in MWO is all about earning Loyalty Points with the various factions. Players can choose to make a lasting alliance
with a faction, throw in with a mercenary force or go it alone as a
Lone Wolf. This latter option may sound romantic and dangerous, and
is certainly a quick way to build experience –
however, it comes at the cost of progressing through any faction's ranks.
The free-play MechWarrior Online is
still due for launch in Summer of 2012, with plenty of developer info
and content reveals before that time. Keep an eye on Piranha's blog
for more updates.