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Konami announce new flight sim, Birds of Steel

Here's Konami's Martin Schneider introducing the company's new IP, Birds of Steel: “For far too long, first-person shooter fans have been tied to the foot soldier point of view, but we aim to bring the seat-of-their-pants skill and daring of dogfighting and aerial combat to a wider audience.” He's got a valid point: first-person shooters do tend to focus on ground-based combat – whereas Birds of Steel offers wartime combat, based in airplanes, whose “flight” will be “simulated” within the game's action sequences. We need a name for such a genre. Watch the trailer and see if you can find one.


Alright, so Konami's rhetoric may overplay the freshness of the title – a console action game? Set in WWII?? – but the publisher looks to have IL-2 Sturmovik developers Gaijin Entertainment crafting a title that's more tailored to console platforms than many previous games, with earlier titles offering direct-to-video versions of the three-keyboard behemoths available for PC. To this end, the game will feature a matching system for deathmatches, online co-op, and a balance between real-world and fictional battles, which point toward an experience that'll hopefully be more streamlined than simplified. In which case, they're welcome to use that one in promotional materials.

What do you think of Konami getting into the FPS scene? Do these shots do it for you?

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11 comments

  • sethcruz - May 28, 2011 4:41 a.m.

    Finally a WWII Pacific Theater Dogfighting Simulator, i've learned quite abit about Europe campaign planes, dont know much about Japan's Airforce.
  • Baron164 - May 27, 2011 12:59 p.m.

    The game looks good, I'll be curious how it plays. I've been hankering for some WW2 dogfights and I always preferred the pacific theater. I'm hoping the F4U Corsair, F6F Hellcat and P38 Lightening make any appearance
  • BoltActionRevolver - May 27, 2011 5:08 a.m.

    Oh Em Gee, I can fly the Brewster F2A Buffalo. AKA the Flying Coffin! I cant wait! Ok, I'm a huge WWII plane nerd. This seems very early pacific theater. We lost the red dot in the star very early in the war (Something about AA gunners seeing a red circle and shooting). Still, we had better see more then 3 Japanese airplanes (Nakajima B5N Kate, Aichi D3A Val, and the Mitsubishi A6M Zero) and 4 American planes (The Grumman TBF Avenger andF4F Wildcat, Brewster F2A Buffalo, and Douglas SBD Dauntless) Advantage, Japanese Zero
  • TheAsterite - May 27, 2011 5:06 a.m.

    It seems like this would be more like a flight arcade game than a simulator. There's just too much stuff to take into account in even a medium realistic simulator for it to be on consoles.
  • RedOutlive10 - May 27, 2011 1:39 a.m.

    I'm not much into flight simulation even though I love WWII and aerial combat, but it's a good move. It's a genre that is on the dark, and more variety can't be bad.
  • BULLDOG266 - May 27, 2011 1:20 a.m.

    Kudos and accolades for Konami's Birds of Steel and its intentions. However, of greater importance than a title, the lack of P-38s, Airacobras, DC-3s, and the like make for a less than desirable airplane simulator as to the game's proximity to reality in the Pacific Theater during WWII! Therefore, may I suggest that for a more enjoyable game experience, Konami's Birds of Steel might add other referenced and relative aircraft to its game?
  • ElDudeorino - May 26, 2011 10:48 p.m.

    It'll be tough for Konami to make a large wave in the online console market. There have been numerous shots throughout the years (Il-2, Blazing Angels, I suppose Ace Combat) and they never seem to hold general interest for long. Personally I don't understand it, as aeroplanes and dogfights are super awesome, but I wish them luck and I hope they have some success.
  • GringoStar - May 26, 2011 10:35 p.m.

    These dog fighting games are only interesting for so long. It would be nice if Konami was to try to mix in the flight simulation with other genres such as being able to get out of the plane and infiltrate via stealth. Or even mixing it up with some ground wars with a third person or first person perspective. We need innovation!
  • tonyjk78 - May 26, 2011 10:16 p.m.

    I don't think I quite understand to what extent the 'flight' will be 'simulated' within the game's action sequences. Does that mean that we lose control of flight when we need to be able to shoot something?
  • kingtiger326 - May 26, 2011 10:11 p.m.

    I May be interested, but is it only in the Pacific?
  • joemama - May 26, 2011 8:57 p.m.

    Looks good

Showing 1-11 of 11 comments

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