Money pledged: $2,229,344 (247% of original goal)
Date funded: September 14, 2012
Intended release: July 2013
The concept: Most real-time strategy games limit the action to a single continent, or at most, an entire planet. Planetary Annihilation ups to ante to full-on interstellar combat, letting you amass armies and crush your enemies across multiple celestial bodies, all within the same game. This isn't a 4X game, mind you--you'll still build bases and individual units like any RTS. It's the kind of insane scope that hasn't really been done before, made by people who've worked on games like Supreme Commander, Command & Conquer, and Total Annihilation.
What's the latest: We can't think of a better way to show your backers how your project is coming along than actually putting the game in their hands. Uber Entertainment has put the alpha build of Planetary Annihilation into the wild, provided you contributed at least $90 or bought Steam Early Access for the same price. Currently, Uber has pushed PA back to a December 15th retail release--though, like so many of these Kickstarter dates, that estimate is subject to change.