Intense Ace Combat: Assault Horizon trailer BRINGS THE ROCK

As we explained in our recent preview, the latest Ace Combat is a modern-era departure from the series' fictional, melodramatic roots. Where there was once a made-up army fighting in a made-up country, there's now a battle taking place over a besieged African city. Real-world locations, helicopters and close-quarters combat highlight the game's many new points, but this trailer emphasizes the gritty, darker tone of Assault Horizon, which roughly translates to "make it look like Modern Warfare" and soak that sucker in guitars!

I'm an absurdly huge fan of Ace Combat, but acknowledge the series is in need of a fresh take. While this approach does seem overly influenced by Call of Duty, and tries distressingly hard to make Ace Combat seem rough and tough, it IS certainly more energetic and exciting than trailers for prior Ace Combat games.

Above: But it's no Puddle of Mudd, as heard in Ace Combat 5

For a good sense of where the franchise has come from, check this retrospective from 2007, which posted just before the last console Ace Combat launched.

March 2, 2011


  • OneEyedGoon - March 4, 2011 12:43 a.m.

    Looks like they're up against Roz-Grees itself out there.
  • Revanjd - March 3, 2011 11:07 p.m.

    That does almost look like an trailer for the next MW game! Oh well, haven't heard from the Ace Combat series in a while, so it's good to see it come back. And with choppers!
  • ChuckB - March 3, 2011 7:24 p.m.

    Well, let's hope they won't consider it number 7.
  • FoxdenRacing - March 3, 2011 6:26 p.m.

    I'm torn on this one...the gameplay looks incredible, but I'm afraid that Team Aces is selling their souls to try and hit the mainstream. We don't need another 'real life war scenario' game. The market's flooded with them already, and one of the bonuses to fictional nations on a fictional earth-like planet was that they could tell stories about atrocities without irking some advocacy group or another. Ace Combat has done this beautifully over the years...blending the awesome toys of modern (or iconic) military might with engaging stories where the subtle nuances really let it shine...albeit with some occasional hokey writing that doesn't always survive translation, I will agree with thewulfen there. Case in point: Estovakia bombed Gracemeria into submission, and it was a story hook. If China bombed San Francisco into rubble, there'd be international controversy. From a game development standpoint, using real-world terrain means tailoring the missions to the world, rather than tailoring the world to the missions. A seemingly subtle difference, but can make all the difference in the world. The beachhead mission in Ace Combat 6 is a perfect example; they were able to write the campaign so that the player felt as if they were finally able to go on the offensive, and the reappearance of the mainland [and the subsequent radio chatter of the enemy being caught napping] really drove that point home that the tide was turning. Going from desert to more desert in Africa won't have that kind of effect. I'm afraid this also marks a change in story tone; previous Ace Combat games were made with JADF advisors...the Japanese Air Defense Force is, like the rest of the Japanese military, defensive-oriented. They're forbidden by law from any aggressive stance, and historically the Ace Combat games have the protagonists put on the defensive and rising to the occasion. With USAF involvement, I fear the game will take on a more aggressive tone, catering to the same sods that never got over the testosterone rush of their late teens/early 20s...not to mention the potential for blatant, cheesy "we're #1!" nationalism being littered about. [In the words of Bulletstorm's marketing team: 'USA is Dominate. I am crying tears. I am crying tears!'] We're losing a lot of creative freedom and subtle touches through the industry's push to make everything into reality...a shame.
  • DIStroyinmasses - March 3, 2011 10:22 a.m.

    I have never enjoyed a flight/fighter game other than fire-storm 2: thunderhawk, but this looks good, if it comes with mover support I might rent it or pick it up on offer!
  • Oeufs - March 3, 2011 6:28 a.m.

  • G0D - March 3, 2011 4:04 a.m.

    youve intrigued me Brelston....
  • jakab11 - March 3, 2011 3:51 a.m.

    am i the only one that noticed ghost at the very end? and I know ghost isn't the first soldier ever to do that, but he's the most recognizable, and thats a fact. Oh and this game looks beast, i want a release date and a demo, ASAP.
  • Markstone - March 3, 2011 3:39 a.m.

    Interesting concept with the different kinds of air warfare, I'll have to see what GR says about it first before I get it .
  • thewulfen - March 3, 2011 3:16 a.m.

    It will be nice to finally get away from the completely ridiculous and just plain stupid settings and stories of past Ace Combat games to something a little more realistic. Ace Combat 6 was great but the whole "Dancing with the Angels" thing was... painful.
  • sgloomy - March 3, 2011 3:15 a.m.

    YAY!! I have waited a long time for the new Ace Combat to come out and now it is becoming real again. The last major in the series was an xbox exclusive which was kind of annoying but thankfully this one isn't. now going a little off topic, I love the new video player you guys have but, and maybe this is just my, it freezes a lot or just stops playing all together. I have a mac and know safari has a lot of issues so i tried firefox and google chrome and the problem is still there. anyone else has this issue?
  • EnragedTortoise1 - March 3, 2011 2:48 a.m.

    It's what those guys over there in the USA like, right? Right? ...
  • KiwiCommander - March 3, 2011 2:40 a.m.

    I'm a huge ace combat fan. I have put so many hours in all of them and I was sad when Fires of Liberation was for the 360 only and unfortunately HAWX didnt cut it. As long as it has my SU-37 Terminator with Yellow 13 color scheme I am happy. I also hope we get to fight some random huge super ridiculous weapon like Morgan or the Stonehenge

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