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23 comments

  • ZeeCaptain - March 25, 2014 11:34 p.m.

    Going to take a crack at this before reading the article so powers of future sight ACTIVATE!!! Hmmmm, I'm going to say the best way to spot a bad free to play game is that it's...... Free to Play! Really though if a game is free to play it's because someone put in so many micro-transaction it's basically pay to win, or the game is done badly because there was no real reward there for them. It's sort of rare for a larger company that's already established in the gaming world to take a crack at a casual console just to make a F2P game. They're obviously there for alternative motives, such as making an expensive sequel to that game literally 2 weeks later or giving that game DLC. Sometimes its a tie in for another game that is selling well and is nothing more than a gimmick, i.e. your GTA V smart phone app, and the upcoming Watch Dogs app, but those don't count as games. This article would have been better spent showing someone how to find the elusive F2P game that's worth the it. The games that don't insult the user's intelligence and are literally there as a show of goodwill from a developer looking to make a name for it's self or a large company looking to earn back some good faith. I assume the reason is that this isn't an article about that is because there just are not games like that.
  • kurkosdr - March 23, 2014 3:30 p.m.

    "A better strategy is to avoid games with microtransactions full stop." Unfortunately, almost every developer slips some microtransactions, even for paid games. Gone are the days you could just buy Asphalt 5 or Need For Speed Hot Pursuit and enjoy the game without worrying about getting trapped in money-pit hell. You might want to check out honestandroidgames btw
  • SunniDee - March 23, 2014 9:54 a.m.

    Not gonna lie, I got sucked up into the MLP:FiM game and wasted a lot of money on that crap. Also I came here because of the MLP picture
  • skirmisher-phoenix - March 25, 2014 11:29 p.m.

    Same here. But im glad i did not wasted real money, but lots of time.
  • winner2 - March 23, 2014 7:26 a.m.

    This article was spot on. A game where you're consciously weighing the potential fun of playing the game vs the resources you have to invest to have that fun is a bad game.
  • g1rldraco7 - March 23, 2014 3:18 a.m.

    BOOOOOOO!!HISSHISSHISS!!BOOOOOOOOO MY LITTLE PONY!!BOOOO!HISSHISSHISSBOOOOOOO!!!!
  • Mastery_0f_Mysticism - March 23, 2014 6:18 a.m.

    Hopefully that was an ironic booing or we're gonna have one hell of a party to turn that smile upside down mister!
  • sy-gower - March 22, 2014 11:26 a.m.

    A better strategy is to avoid games with microtransactions full stop. They're designed to make money, meaning that to enjoy it or make progress, you're expected to pay - unlike a game where you shell out £/$/€20-40 and the game is designed to entertain you.
  • kurkosdr - March 23, 2014 3:27 p.m.

    "A better strategy is to avoid games with microtransactions full stop." Unfortunately, every game developer slips some microtransactions, even for paid games. Gone are the days you could buy Asphalt 5 or Need For Speed Hot Pursuit and just enjoy the game without having to worry about being trapped in money-pit hell.
  • GameManiac - March 22, 2014 9:45 a.m.

    I'll admit, when i was scrolling down to see this article, the top portion of the MLP header image made me think of something along the lines of a game coming out. Turns out it was to discuss F2P gaming sins. Interestingly enough, I have played that Hasbro's MLP F2P game by Gameloft on my smartphone, though I play it scarcely now because of two reasons: 1. I've more or less "beaten" it. 2. I'd rather butcher off my own hands than play another bloody mobile title. I'm a "proper" gamer that knows that the best games (or better quality games) are on handhelds and consoles. (God bless Nintendo for creating my 3DS and Wii U). I never thought of it as bad at first. I was just a fan playing through one of...what, only two licensed MLP:FiM games. However, I did realize the grinding needed for some tasks or accomplishments, and the price for some of the gems (don't even bother with the bits. Only idiots go for that), I should count myself a clever little sneak for hacking gems to be added daily into the game, and not paying a cent AT ALL. It stopped at over 220,000 when an update "fixed" the file that altered this portion of the game. And I haven't even gone down below 200,000 since I last played, which was a few months ago.
  • Nintygameplayerperson - March 22, 2014 8:45 a.m.

    Honestly, I am just gobsmacked to see that the MLP picture hasn't sparked World War III here.
  • GameManiac - March 22, 2014 9:46 a.m.

    I'm a Brony, but I know better.
  • ThatGamerDude - March 22, 2014 7:37 p.m.

    Same here.
  • Fuzunga - March 22, 2014 9:04 p.m.

    I think maybe people are starting not to care any more. I hope so.
  • TokenGamesRadarFurry - March 21, 2014 10:52 p.m.

    Remember when people were saying 'mobile gaming is the future, consoles/PCs are dead'? Now we have dishonest, festering 'games' like the aforementioned cluttering up mobile....we never really had anything to worry about, eh?
  • birdro - March 21, 2014 10:17 p.m.

    I had honestly expected the reason for the MLP header and slide to be games hiding behind popular licences to thrive. You brought up the Star Trek game multiple times which is another good example of the same kind of practice, other ones coming to mind being something like that smurf village game and the simpsons one.
  • birdro - March 21, 2014 10:20 p.m.

    Okay pressing enter just kind of shoved my comment out rather than give me another line, weird. :P Expanding on that though, I suppose there's something unfair in assuming that EVERY licence cash-in will be bad, and as mentioned with Final Fantasy, even respected series in gaming are getting in on these habits. The whole trend is just brutal.
  • dennis-uhrmacher - March 21, 2014 9:44 p.m.

    Typically, whenever I open an F2P game and see Energy, I immediately lose interest and close it. When I want to play a game, I don't want the game telling me I can't. One of the worst offenders that comes to mind is Tyrant (on Kongregate). I liked the game, but it got to the point where I could only play for like 5 minutes and I ran out of energy. My interest in the game plummeted at that point. Just let me play the game ><
  • homestar99 - March 21, 2014 9:55 p.m.

    The energy bar is best described as one of those bloody gameplay lengthening schemes. Imagine a full blown $60 game with that shit. It'd be a massacre. Also, your space ran out and made your angry face come off as something equivalent to that of a creepy cult symbol.
  • dennis-uhrmacher - March 22, 2014 8:11 a.m.

    Hrm, yeah it did. I'm just...pointing at the articles on the right and my profile pic on the left...yeah, that's it. Anyways, yeah, I agree, a $60 game with energy would bomb pretty hard.

Showing 1-20 of 23 comments

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