Hitman: Absolution "Introducing Agent 47" video

There's about one kill every ten seconds in this new video. If you need more kills than that, well we just can't help you. 

We didn't think it was possible to top some of the ridiculously violent kills in Hitman: Blood Money, but Hitman: Absolution looks like it's taking things to a disturbing new level. 


  • jackthemenace - May 3, 2012 1:04 p.m.

    Hell, I'm staying positive. The only one I've ever really played was Blood Money, and I'm sure Absolution can be just as good. I mean, even if it is linear, it'll be sort-of like a more assassin-y MGS. Which sounds like the perfect replacement for MGS now that MGR:R's been officially announced as an action game- again, not that I'm complaining. What I AM complaining about is that about 1:55 into the trailer, the game apparently suddenly becomes Inception. Y'know what I'd really like to see? A level set in ENGLAND. So you could, y'know, kill BRITISH police officers instead of American ones. Especially if you could take a hostage that'd been handcuffed, and then use the handcuffs attached to the hostage to throttle a policeman. That'd really make my day.
  • Meleedragon27 - May 4, 2012 9:57 a.m.

    Fun fact regarding your comment about England: One of the levels in Hitman Contracts actually had a level in jolly old England. Granted, there were no British cops in the level (there were, however, lots of jerks with shotguns and some attack dogs), but a British level does indeed exist within the Hitman mythos. I'll also add that I really like your idea of using a pair of handcuffs as an improvised fiber wire. Not sure how the developers would go about with taking handcuffed hostages and choking cops with the cuffs while the hostage is still wearing them, though; I can't imagine there's a lot of scenarios that would call for such an insane(ly delightful) maneuver.
  • jackthemenace - May 4, 2012 3:25 p.m.

    Admittedly, originally it was just me indulging in delightful violence, but on thigns like Professional difficulty, I guess it could be justified in that maybe- just maybe- it'd be classed as the hostage choking the officer, to try and get better ratings without leaving evidence?
  • cwdd47 - May 3, 2012 8 a.m.

    How about they introduce a release date. I'm quite acquainted with 47 already.
  • samsneeze - May 2, 2012 6:30 p.m.

    This game seems like it is going to suffer from one of the main problems I have with stealth games now. The fact that action oriented gameplay is an option. No. Being able to run and gun and use cover in a stealth game should never be set as a primary option. Hell, it shouldn't even be secondary. Stealth should be all there is. It's the reason the game is put in the stealth genre. I'll be happy when games like Splinter Cell and Hitman go back to what made the amazing to play in the first place and stop reaching to the lazy crowd.
  • bebl09 - May 2, 2012 9:51 p.m.

    Then why has it always had huge arsenals of guns for you to choose from? It may primarily be a stealth game, and that's obvious as you were rated better when you completed missions as stealthily as possible, but that doesn't mean you have to be 100% stealthy. I love the Hitman series as stealth games so it's not like I'm some sort of ADHD CoD kid who shoots things and insults people on Xbox Live, I just think your point is invalid (although not when it comes to Splinter Cell, but then Conviction got rid of a lot of the stealth elements entirely, from what I can tell this game will still have most of the stealth options intact they're just showing off action for the trailers).
  • McSpermie - May 2, 2012 4:47 p.m.

    They forgot to mention how, you know, 47 sometimes doesn't kill people. What happened to sedative?
  • mwe12 - May 2, 2012 8:24 p.m.

    because unfortunately apparently the screwed up the game and the franchise...sadly....of course no one is completely sure but from what we've seen so far it seems so.

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