• mothbanquet - July 29, 2014 2:19 a.m.

    They wouldn't be able to make a true SoR game in this day and age. Part of the original series' charm was that 90's techno feel, along with the gleefully camp gangland stereotypes. They try and make it now, it'll be all about that generic, flat corporate conception of what 'urban' means, with a bland hip-hop soundtrack. Face it, Justin. The 90's are sadly dead and they're never coming back, no matter how much we want it sometimes.
  • xyonnailo - July 4, 2014 3:48 p.m.

    A PS4/Xbone version of Toe Jam & Earl, that would be epic. With so many HD remakes coming out, and revamps, it's nice to introduce them to my family while keeping it fresh for an old school gamer like myself!!!
  • Shnubby - January 11, 2014 3:18 p.m.

    I will kill for Shenmue III. Seriously Sega, tell me who and they will die. Just give me an ending to Shenmue already!
  • SnakeinmyBoot - January 11, 2014 8:48 a.m.

    I like how in a review for Knuckles Chaotix the guys at Hard4Games said the execs at Sega did not want Sonic in a game that might bomb. "They didn't want Sonic in a game that might flop [Chaotix], they wanted him in a game that would flop [Sonic 3D Blast appears]." It seems plausible to me. Along with Sonic Extreme's cancellation, the expensive Genesis add-ons and the early Saturn release that betrayed big retailers and recent 32X buyers, this just shows that Sega's execs in the mid 90's had a massive collection of idiot balls, and they were throwing them at each other's heads, really hard. They recovered in just enough time to make the Dreamcast and watch as game publications and game store clerks pushed it aside within months to hype up the PS2. Knuckles Chaotix actually looks like a solid title that might've been able to move some 32Xs if it got some advertising or blue blur star power. It would have been nice if Sonic and Tails were in Chaotix. I loved his shield abilities from S3&K. It really wouldn't not have hurt the Sonic reputation as much as 3D Blast and Sonic R did. Which barely dinged it compared to the post Dreamcast era. Too bad we never got Sonic Crackers or Sonic Chaotix.
  • ThatGamerDude - January 10, 2014 11:38 p.m.

    I remember playing Sonic Crackers on a Mega Drive emulator a couple of months ago. Apparently the 2 levels featured in the ROM (the techno-y level and the carnival/circus one) contain 4 pallet swaps that would change either if time runs out or you reach the top of the map (with debug mode). There is also a "field level" with no collision detection or invisible barriers. On another note, there have been a few other unreleased Sonic games including a, believe it or not, Sister Sonic and Sonic Jr. game along with a second Sonic game for the Sega Saturn and even a Sonic Riders precursor. Really, there's too many to count...
  • g1rldraco7 - January 10, 2014 10:19 p.m.

    Amazing what stuff is never released. It's just like Night At The Roxbury part 2 and 3 are still in some secret vault at Universal Studios.
  • Owndapwn - January 10, 2014 5:19 p.m.

    After building a fucking HUGE (140 blocks tall, IIRC) 3D model of Princess Luna on a Minecraft Survival server, I recall being able to look at floor tiles and see the thin black border of the "selected" block. However, keep in mind the groutless tiles like you see in many new buildings already have a black line around them from gaps in the tile, and the effect did not persist to other materials. I'd also like to note that this sort of line-blurring effect can happen from lack of sleep as the eyes lose focus, but the brain doesn't drift from what you're looking at and superimposes what it expects to see. Anyone who has ever pulled an all-nighter doing anything tedious has probably experienced this. I never once thought the grid was really there, nor did I think I could punch it and pick up a cube of the floor, and when you consider the size of the project and the fact that I made the statue out of wool and iron, it's a bigger surprise I don't wake up screaming trying to escape the 32760 sheep I had to sheer (I found the project file) or the 17226 iron ingots I had to mine, or the I don't even know how much dirt I used to make a scaffold system around and inside the moon pone to actually build the damn thing, or the incredibly complicated process I had to do to remove every dirt block I placed around her in a server without WorldEdit or fly from all sides, starting from the top. That amount of time and effort spent on any project will result in mental fatigue that can cause things to appear distorted later on. IMO, unless you're trying to interact with entities, you should be fine. I think knowing what you are experiencing is a result of mental fatigue makes it not a hallucination. This is my only experience with with an effect like this other than when I get into a really intense race, my left foot and right arm will twitch when the engine reaches its ideal shift point, but I first started driving a manual when I was five, so I doubt that's from the video game itself.
  • Owndapwn - January 10, 2014 5:26 p.m.

    Shit. Wrong tab. Mods feel free to delete.
  • ThatGamerDude - January 10, 2014 11:28 p.m.

    Lol, I was about to say "What the hell does Minecraft and MLP have to do with unreleased Sega games?!" You should probably keep fewer tabs open at a time.
  • Owndapwn - January 13, 2014 1:30 p.m. Make more sense? :P
  • russman - January 10, 2014 4:31 p.m.

    Toejam and Earl still stands as my favourite game, I still hold a fading dream that someone will release a proper follow up (still waiting). Any game with a man in a carrot suit that knows what's in your presents deserves another outing! YO EARL, WHASSUP.
  • Doctor_Pancakes - January 10, 2014 3:15 p.m.

    What? Galaxy was completely unique. Sonic X-Treme never had a chance in gaming hell to have the gravity physics and precision controls the Galaxy games have. Also I'm pretty sure Sonic wasn't shooting around to individual planets using gravity as a tool of progress. If there were sphere like levels they were most likely due to technical limitation than innovation and I'd bet my Golden Wii remote you couldn't jump, let gravity take effect and land on the bottom side of the planetoid. Doing that would lose you a life and probably freeze the game Lol
  • Doctor_Pancakes - January 10, 2014 3:21 p.m.

    Although that top right corner picture does look a bit Galaxy-ish it also looks a but Mario 64-ish at the same time so heck I don't know Lol
  • Kenshiro3 - January 10, 2014 1:21 p.m.

    Fighting Force didn't just emulate Streets of Rage... it WAS a Streets of Rage game. Core Design was developing it as Streets of Rage 4 for Sega who pulled out at the last minute. Thus Core had it published by Eidos under a different name.
  • GR_JustinTowell - January 10, 2014 2:57 p.m.

    Yeah... but Streets of Rage is good, and Fighting Force really isn't. I bought the PSone Classic recently and wished I could have my money back. Die Hard Arcade is good though. Tell you what I do have though - somewhere I have a rolling in-engine demo of Fighting Force for PAL Saturn. You can watch the game play itself, but can't control it. Pretty neat.
  • Kenshiro3 - January 10, 2014 3:49 p.m.

    yeah. And Double Yeah. Metal Gear Solid 3 did something similar with Subsistence release. The LE of the MGS3 Subsistence came with a disk that was essentially a the game cut into a non interactive movie rendered by the engine. It was really cool.
  • shinkeiDEI - January 10, 2014 12:20 p.m.

    I do have the feeling we will see Shenmue 3
  • jedisamurai - January 10, 2014 12:18 p.m.

    I HAVE Propeller Arena! XD
  • GenderBender_9000 - January 10, 2014 9:33 a.m.

    I was really looking forward to the Dreamcast release of Half Life. It was almost released but got cancelled at the last minute :(

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