Dragon Age: Inquisition is shaping up to be one massive game. When players get their hands on it this November, there will be 150 hours of questing to get through, and 1,000,000 words of dialogue to ponder. Not only that, every character class you can play is completely different, so experiences will differ vastly. In a recent visit to the BioWare offices, I had a chance to play as a battle axe-wielding Qunari in a new area called The Fallow Mire.
This bog-like area is one of the smallest locations I've seen--though that's not saying much because there is still plenty of room to explore and even get a little lost. My group need to follow a gloomy trail--surrounded by water--to reach an enemy camp and bargain for the lives of my squad of Inquisition soldiers. Along the way, my group is constantly attacked by armed undead creatures and fade demons. Why? Apparently, the undead don't like it when you disturb their eternal resting place by stomping through the knee-high water.
But the encroaching undead gives me an opportunity to put the Reaver class through its paces. As the battle axe-wielding badass, I charge into the fray, damaging every enemy in my way, and wail on the walking corpses with powerful (and weighty) two-handed blows. My strikes stun enemies with earth-cracking AOE damage, and drain their health with critical hits from powerful jump and slam attacks. When things get crowded, using the whirlwind ability sends my warrior into a spin with his weapon extended, making short work of any enemies in range. If you want to take on Inquisition's battles up close, destroying your enemies with the Reaver class's giant weapons is the way to go.
Check out the following slides for more info and images
Updated with more screenshots