Games that were hated before they were released

Some games just never stand a chance, do they? Hated on from the moment they’re announced for a variety of reasons, they’re critically stoned by gamers long before anyone lays finger on pad. The following titles all fall into this category of pre-release hatred. Whether they betrayed their series’ heritage, alienated PC gamers or their developer simply shouted his big fat mouth off too much; these games loved courting premature fanboy-baiting bile.

Too Human

Why it got hated on: Denis Dyack.

Certain games flirt with hate by being a bit shit. Others by pitting polarised groups of fanboys against each other in a bloodless, sun-deprived war of attrition, poor spelling and grammar. And then you get a game that comes along and gets despised for one simple, unifying reason: its creator goes and upsets everyone. This neatly brings us on to Denis Dyack and Too Human. After 10 years stuck in development hell that saw the game switch from the PlayStation to Gamecube, before eventually finding its home on 360, you’d think Dyack would want to keep a relatively humble profile. Not so.

After a poor industry response to the game’s demo at E3 2006, old Denis decided to direct his anger at EGM’s negative coverage. A subsequent rant on their podcast painted him as a 'controversial' figure all over the nets. Couple this with him rather foolishly asking NeoGAF forumites to essentially get on board with Too Human or get lost, the game’s short length and stripped features – such as a promised 4 player co-op – and the Dyack-directed resentment was too much for his distinctly average game to stand.

Was the hate justified?

Yeah. Though the game’s probably been overly vilified, we’d have to say it's unsurprising Dyack’s eccentric behaviour wound up the gaming community so much. Granted, his comments about the culture in the games industry, which forces developers to rush out demos to appease journalists and money men, might carry some weight. But it was the manner he expressed his opinions that cast him as a bit of a moustache-twirling wrong ‘un. His title also failed to deliver on its grand promise of an epic adventure. And because the game hit so many rocks during its stormy production, many gamers became so cynical prior to its release that the final product never stood a chance with them.

Goldeneye: Rogue Agent

Why it got hated on: Rare weren’t involved.

Back in the bad old days before EA was actively encouraging and investing in genuinely fresh new IPs like Dead Space and Mirror’s Edge, it was pretty much seen as Evil Incorporate in the fury-fueled irises of many gamers. This reputation for spewing out any old licensed tat wasn’t exactly helped by the announcement of a sequel to beloved N64 gem Goldeneye, which would be made without original developer Rare’s involvement.

Its creation was seen as a cynical cash cow designed to prise money from impressionable, nostalgia-addled fans of arguably the best licensed game ever. By having the sheer brass balls to use the same name as Rare’s masterpiece, it was automatically torn a new asshole. And this was long before anyone got their hands on, what was admittedly, a massively rubbish game.

Was the hate justified?

Was Jaws a big scary dude with a mouth full of metal molars? That’ll be a yes on both counts, then. Unrefined, hugely fugly and with a ridiculous non canonical plot where you play a rogue MI6 agent working for Goldfinger; it was the definition of a shoddy, cynical photocopy of a brilliant game. The use of the Goldeneye name was obviously intended to boost sales. But the internal developer EA used simply wasn’t up to the task of recreating Rare’s thoughtful, stupidly moreish multi-player fest.

Above: A big ol' can of cynical sauce in crappy game form

Diablo III

Why it got hated on: The art style wasn’t like its predecessor.

Diablo II is a Goth’s paradise: dark, depressing and full of sunless spaces. So it’s no surprise that a change to a more colourful, cheery palette was met with white hot gamer rage. Many fans were so disappointed with the new look that over 30,000 of them signed a scorned statement at Petition Online.

The chief complaints focused on the art style not being faithful to the series’ history, with the survey asking for: ‘A darker, gothic, cryptic and creepier environment.’ Fans also moaned that the art direction was too similar to World of Warcraft: ‘We want less colourful, vivid outside scenarios. These are too heavily influenced by the WOW.’

Was the hate justified?

Probably not. We don’t want to label groups of internet gamers en masse ungrateful, reactionary cretins, but… we can’t think of a way to end that sentence. Lets be honest, Diablo II wasn’t exactly the Sistine Chapel. Drab and grimy, we’re a bit perplexed at why the third game’s more vibrant, distinct look has left thousands so outraged, you’d think developer Blizzard Entertainment had just taken a dump in their disk drives. It’s also worth remembering it’s got at least another year’s development time. So it’s probably a bit early to be nailing it to the cross, don’t you think?

Above: How the Diablo III haters see the game

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  • marco-espinoza - January 26, 2013 4:52 a.m.

    F*ck u man, Shadow rocks!!
  • ImmaChicken - August 14, 2012 4:15 p.m.

    I liked shadow but i didn't know it was hated.
  • GrlGmr - March 27, 2010 9:50 p.m.

    You forgot Daikatana and Battlecruiser 3000 AD. I don't think any of the games on this list even hold a candle to the amount of pre-release gamer hate those titles generated.
  • DARK_SIDE - January 4, 2010 2:38 p.m.

    I kill you, i laughed hard also....i kind enjoyed shadow
  • patri0t - November 29, 2009 10:52 p.m.

    but I love Banjo Kazooie!
  • terdferguson - November 25, 2009 8:17 p.m.

    Was there anything about the Simpsons in this article?
  • Yeager1122 - November 22, 2009 8:41 p.m.

    I only hated about 2 of these before they came out.
  • AkumaFalcon93 - November 22, 2009 4:12 p.m.

    I'm sorry but I really disagree with most of the things on the list. This list was a waste of my time. I'm sorry but these really stupid reasons way these games are hated before release. For example: Devil May Cry 4 for the XBOX 360 was a good idea because now people who don't have PS3s can enjoy the demon slaying CAPCOM action. If you hated that idea, well too bad fanboys. It didn't kill the series. Left 4 Dead 2 was announced 8 months after Left 4 Dead. so why are you *itching about it. Oh no, a Sonic game without gay little rings. Well, we should all know that every 3D Sonic (or Shadow) game would be better of with guns. The Sonic series is not exactly doing so well.
  • Link555 - November 21, 2009 10:42 p.m.

    haha, cod had no dedicated servers 4 the pc, gud pc players r up their own arses, thinking their format is better then console
  • boristhebear - November 21, 2009 5:12 p.m.

    does anyone else love Dave's hat???
  • kodesy - November 21, 2009 10:14 a.m.

    How can someone be such a douche that they would actually boycott a game/product over something so trivial? Petitions...really? Come on, who are these people? Fanboys suck! At least complain about something that matters. Like how they took wall running out of Devil May Cry 4, the bastards! Dante has four freakin' fighting styles! Couldn't they have at least one that could wall run? I still really enjoyed it...but I miss wall running :(
  • RareHero - November 21, 2009 6:06 a.m.

    Yes, the production cycle has taken long for GT5, but it looks like it's going to pay off. The damage engine has been heavily reworked since the GamesCom demo. I'd also say the action is great, considering it has 16 cars on track as opposed to the usual 8 in most racing games (granted the A.I. could be a bit more aggressive, but I'll reserve judgment). A weather system is also looking likely too, according to a recent interview by Kaz. Add to that 1000 cars, 70 tracks, and the inclusion of WRC and NASCAR licenses, and I really don't see where the hate is coming from at all.
  • mentalityljs - November 21, 2009 5:22 a.m.

    "Of course, the ingenuity of the PC crowd prevailed, and the servers have already been cracked to pieces!"
  • The_Tingler - November 21, 2009 4:54 a.m.

    I have rescinded my previous hate of L4D2 and officially love it, but I still don't think Valve have adequately supported the original. Two Versus campaigns that should've been in at the start, a Survival mode that gets boring after a few plays, and that piss-poor Crash Course mini-campaign aren't really what I was hoping for. And I highly doubt we'll be getting anything new for L4D now that the sequel's out, despite Valve's assurances. Still, the user campaigns make it worthwhile. There are some really great ones out there. As for GamesRadar's article - great, but I think it's a bit unfair you included Diablo III. The damn thing's not out yet!
  • crumbdunky - November 21, 2009 4:44 a.m.

    Hate for DMC4 WAS justified just not for that reason. The reason being it was sh1t having to play half a game TWICE so Capcom could pretend they made a full one. Only the immense turd that is DMC2 saves 4 from being easily worst in series. That said RE5 was just as poor and SF4 was ruined by bloody noobish "focus" BS. And as for PC gamers hating MW2 being justified-of course they are. Console gamers should also have stood up with their PC brethren(and EU brethren getting conned out of extra tenners so they can do it to all of you next time)and demanded dedicated servers. If anyone is blind enough to think that P2P doesn't mean more lag, greater host advantage and all the woes of OLD online gaming then IDK what to say to them. The biggest entertainmant release ever they called it, the biggest online game of the year-in 2009. Making ALL that money and they couldn't even give us some proper servers? Don't they care about improving on the last game online? It's 2009 and Killzone2, Warhawk and many other console games have shown what advantages are to be found with dedicated servers(to say nothing of the invention of the PC crowd and the amazing mods these days-and the past or are we all forgetting how great CS was?)and the most profitable game this year SHOULD have had dedicated servers whenit leans so heavily on it's online and they're the best way to go, give the best product. But Acti and IW only care about the bottom line and shipped a game with no beta(shocking that it didn't work on PC and PS3 eh?)and no dedicateds because all they care about is the bottom line while calling a game with outdated online a "premium" product and charging accordingly. Apart from that Kotick told us how he was going to force yp game prices and we#'re letting him, IW started making offensive videos and lying to all and sundry about WHY they dropped the PC's dedis. The "terrorist level" is ham fisted at best and controversy hogging at worst. It's a grutuitous bit of publicity hunting, imo, made moreso becauuse it could have been done a lot beter AND you didn't even need to play it! Meaning it wasn't needed in the first place! And the story is crap and silly and calling it MW1.5 would be generous considering how little anything improved. Seriously 9v9 IW? You're spoiling us ALL! Greedy buggers. I cannot believe so many of us rushed to pay for a sub standard online run and gun. Seriously, when R2 can manage 60player games on PSN why can't the market leader manage more than 9v9? There's less lag on those 60 player games than there is on MW2- market leading console online shooter my 4rse. It's a disgrace.
  • luigifan13 - November 21, 2009 3:29 a.m.

    Honestly, I thought Shadow the Hedgehog was pretty good. I mean come on, a Sonic game with guns, That's EPIC!
  • JohnnyMaverik - November 21, 2009 12:36 a.m.

    "The argument that the New Orleans setting, new weapons, elaborate set pieces and imaginative achievements could somehow be crow-barred into free DLC holds about as much water as a sieve" So far from what I've seen I have to disagree with you here, there again my uno connection cuts me off from online steam games after 10 minutes so I've only seen the first 10 minutes of the demo... which really isn't enough to judge. I still haven't heard anything that convinces me it coulden't be a DLC expansion pack though. Not say I want it free mind you...
  • oreomonkey - November 21, 2009 12:08 a.m.

    Where is codwaw?! everyone was crying over how bad they thought it would be - even grown men
  • linkganon - November 20, 2009 11:04 p.m.

    reason 2 of why we hated nuts and bolts, nintendo (the kings of platformers weren't involved) super mario 64 and galaxy back up my claim. reason 3 almost everybody who has a 360 and no other system are not into platformers. releasing a platformer on a 360 is as dumb as getting a ticket for parking in a handicapped spot when you are not handicapped. oh wait i forgot it's not a platformer... then what in the hell is it? don't tell me it's a racing game. just when you thought racing games couldn't get worse than double dash huh.
  • Aqualord - November 20, 2009 9:59 p.m.

    What about Starcraft 2 Blizzard said there would be no Lan support and it pissed off alot of people