Although addiction to technology and games is not currently recognized as a clinical condition, the consequences can be dire, and some believe that the addiction is serious enough to merit inclusion in the next edition of the American Psychiatric Association%26rsquo;s Diagnostic and Statistic Manual of Mental Disorders (DSM).
Andy Paine, chairman of the association for UK Interactive Entertainment, isn%26rsquo;t as convinced. He told BBC%26rsquo;s Newsbeat, "[t]he word 'addiction' is quite emotive. If we're talking about clinical addiction - proven to be something that people want as a dependency - then we have to look at the evidence and the research." He further argued that games have many redeeming qualities and made a loose and open-ended commitment to funding research on the issue.
Dozens of studies and experts have released statistics and spoken about the severity of the issue of addiction, with a defined focus on online multiplayer games such as World of Warcraft and StarCraft II. Payne%26rsquo;s lip service to the problem may be a step in the right direction, but is it enough? Should the games industry step up and address addiction more seriously?
Even Xeroxed procedural cop shows are sounding off - we hope a bit more research will help pop-culture avoid nonsense like this (though it is hilarious to watch!):
Oct 4, 2010