Game music of the day: The Incredible Crash Dummies

Welcome to GamesRadar's daily blast of all things pertaining to the ever-growing field of game music. Each post will introduce new sounds, games, composers and fan-made remixes of gaming's greatest aural achievements.

May 3, 2010

Game: The Incredible Crash Dummies

Song: Level 2

Composer: Tim Follin

Above: Level 2 from Crash Test Dummies

Truly one of the ugliest, downright shittiest games on the NES, Crash Dummies represents everything awful about licensed deals. Do you have a moderately popular brand? Then we need to make a game out of it. Like tonight, man. And who cares if it's good, it'll sell regardless.

Lucky for us the team had an acid-tripping musician ready to craft an impossibly bouncy soundtrack. Well, part of a soundtrack, as the game repeats the same two songs over and over. If you're on an odd-numbered level, you get one song. If you're on an even-numbered level, you get this one, which is a billion light years ahead of anything else the game had to offer. It's technically ahead of the curve and a great example of how dense NES music could be in the right hands. In this case, "the right hands" belonged to Tim  Follin, a VG composer you'll hear plenty more of as the days go on.

Above: This was somehow popular enough to warrant a media empire

To be totally honest, those even-numbered levels weren't all that bad. In addition to the music, the dummy you played as actually had legs and controlled like a typical NES sprite. The odd levels put you in control of a dummy with a wheel instead of feet, which naturally handled like ass.

Above: Yes, the whole game is this ugly 

If you missed the entire Crash Dummies "craze," I can't imagine how stupid all this must seem. Crash test dummies? Really? Were we so out of ideas that we turned to public service announcements for our heroes? What kind of example does that set for our children, idolizing a bunch of helpful, safety-minded government workers instead of inhuman superheroes who punch their way to justice?

Ah well. At least we got this song out of it.


Game music of the day: Disgaea 3
Extreme Outlaw by Tenpei Sato


Game music of the day: Street Fighter Alpha 2
Sakura's Theme by Yamamoto and Nishigaki


Game music of the day: Turbo Turtle Adventure
Space Station by Carl Larsson


  • Strangleme - September 7, 2010 9:10 p.m.

    My god. I was in love with Crash Test Dummies. Never played the game but I had the toys. Cool music.
  • philipshaw - May 4, 2010 2 p.m.

    Never heard of any of this stuff but when I saw Tim Follin I knew it would be a great song
  • Modroneman - May 4, 2010 1:23 p.m.

    Man, I love old school videogame sounds. There is something so hypnotic and charming about them.
  • TrIp13G - May 4, 2010 2:08 a.m.

    Dude, so much of my youth revolved around the Crash Dummies. This game (and the Genesis one) being instrumental in my love. I always thought the games were hard, and now that I know the history of LJN, there's no doubt in my mind as to why.
  • onewingedantista - May 3, 2010 11:28 p.m.

    That front pic looks like someone cloned C-3PO and made him even more gay.
  • Embolado - May 3, 2010 11:25 p.m.

    I use to love to hate this game. Why!?! The gameboy version was a cheap cheap time pit that I would play while on long drives across texas as a kid.
  • Ridgley - May 3, 2010 9:45 p.m.

    I can't believe anyone still remembered this game.
  • matt588 - May 3, 2010 8:57 p.m.

    hated the wheel levels
  • Tenfey - May 3, 2010 8:18 p.m.

    Never played this game, but I did have some of the toys. They had a tendency to explode into a mass of parts.
  • Hypermonkey262 - May 3, 2010 8:11 p.m.

    God dammit Elston! Do you know how much I spent to forget them?
  • michaelmcc827 - May 3, 2010 7:58 p.m.

    It's a pretty nice beat...but the song itself is repetitive, and I imagine it would only be magnified if played over every other stage. Also, more OCR.
  • cracker33 - May 3, 2010 7:44 p.m.

    I still enjoyed the song.
  • cracker33 - May 3, 2010 7:44 p.m.

    I swear the music director for this game took the sound effect of Mario going down a tube and sped it up an insane amount. That's my theory.

Showing 1-13 of 13 comments

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