First footage of Killzone 3 played with PlayStation Move shows Killzone's massive deadzone

Fresh out of Gamescom is this video footage of Killzone 3 being demoed with the PlayStation 3's upcoming one-to-one waggle-stick, Move. Tight, motion controlled FPS has been a bullet-filled holy grail ever since the announcement of the Wii, but one or two games aside - Metroid Prime 3, give yourself a gold star. You too, The Conduit, even though your level design was rubbish - the great point-and-shoot revolution hasn't come.

Will Move's razor sharp control make Killzone 3 the great leap forward we've been waiting for? From the look of this video, and our own hands-on experience with the controller (but not Killzone yet, alas), it could well do so. Though the more FPS-puristic of us here really hope that something can be done about the massive control deadzone in the middle of the screen. Scroll down for the video and further elaboration on that point.

As you can see, it all looks tight and responsive right now, as we've come to expect from the Move technology. What surprised us though, is the significant size of the deadzone in the middle of the screen. If you're not familiar with the concept, deadzone aiming is a system used in Wii FPS which stops gestures from turning the camera viewpoint until the crosshair is moved to the edge of the screen. When moved around in the middle, the pointer behaves similarly to in an on-rails shooter, traversing the static screen to freely pick out targets.

Deadzone targetting is implimented primarily to reduce the confusion potentially caused by unwanted movement inputs by providing a more obvious neutral position for the Wii remote to deal with. Metroid Prime 3 and the Conduit both provide extensive customisation options to allow you to shrink the deadzone right down, equating things much more closely to what you'd get with mouse control in a PC FPS. Somehow, we'd expected Move's tighter movement sensing and spatial awareness to do away with much of the need for a deadzone, making the controls behave more like a hand-held analogue stick. But it seems the system has been put in Killzone 3 to the same degree as before, probably to compensate for those with lazy wrist syndrome (a medical gaming complaint we might have just made up).

If you've played the likes of Call of Duty 3 on the Wii, you'll know how floaty and stop-starty an experience a big deadzone can make an FPS (indeed the bit at  2:22 when the dev flanks around cover shows this off clearly), so we're really hoping Killzone 3 follows Metroid's lead by allowing a massive reduction. Though we highly doubt Guerilla will have overlooked that issue.

Other than that though, it all looks good, with sharp, fast aiming throughout (We'll ignoring the unfortunate cliff-related slip-up for now). We're a little dubious that the explained process of holding L1 and flicking Move to throw grenades won't get tiresome (ditto yanking Move to pick up guns), but hopefully there'll be an option to change that too. So what do you think? The future of immersive console FPS, or will you be sticking with a Dual Shock?


Gamescom Sony


  • axelgarcia1 - August 25, 2010 9:12 p.m.

  • Pry0citer - August 20, 2010 12:32 p.m.

    hmmm I'm gonna buy Move anyways... and I while I still think shooters will be TERRIBLE with move, I will try it out on SOCOM 4 and Killzone 3. As for the 3-D... well i never got an HD tv, so maybe our big investement will now be in a 3-D TV.
  • gazer89 - August 20, 2010 5:27 a.m.

    Metroid Prime 3...incredible game. Worth buying a Wii for alone.
  • terdferguson - August 19, 2010 10:39 p.m.

  • sleepy92ismypsn - August 19, 2010 10:29 p.m.

    This is the moves killer app but I saw this video 3 days ago. Get with it Gamesradar.
  • db1331 - August 19, 2010 8:15 p.m.

    Haters gonna hate.
  • Wolverine08 - August 19, 2010 8:09 p.m.

    @JADENkOTOR correction, DB1331 DOES like games, but only if they are on PC or feature Link as far as I can tell. Really, if he doesn't like Playstation then why bother wasting precious comment space with his 'i hate this i hate that' drivel.
  • d0x - August 19, 2010 8:04 p.m.

    In theory the Wiimote or the Move should work really good for shooters but in practice it just doesnt. Metroid Prime (Wiimake and 3) are the absolute best examples of how to do it correctly but those games have their issues too. Not only that but the pacing in Metroid is fairly slow and it has the lock on system to compensate for the flaws. Killzone 3 doesnt have that. I wasnt all that impressed with KZ2 mainly due to the AI and controls but from what I've read they have tweaked the controls with the dualshock just enough for me to buy it and hopefully enjoy it. I hate the PS3 controller (and ps2 controller for that matter) for shooters because the stick placement, deadzone and resistance but ill overlook that if the game is good enough.
  • Wolverine08 - August 19, 2010 8:01 p.m.

    I think I'm going to disagree with pretty much everyone here. I'll give this a go, Move doesn't cost too much, so I reckon it'll be pretty good. I think however I'll stick to the good ol' sticks for the online mode though..... do you reckon they could include a Mirror's Edge style button, which quickly turns you the other way?
  • NipplesTheSuperHippo - August 19, 2010 7:42 p.m.

    I bet the 360 version will look better!!!! lol jk. They're probably going to have a move specific mode, or at least something that tells the game you are using move, to make it easier because what I saw didn't look like a great challenge, but if I had a controler I think it'd be more fun.
  • JADENkOTOR - August 19, 2010 7:32 p.m.

    @GRMK That is the best anyone has put so far. @DB Every post you write is retarded. Do you even like video games?
  • GamesRadarMatthewKeast - August 19, 2010 6:15 p.m.

    There is an inherent problem with wand-type aiming: it's not resting on a solid foundation like a mousepad. With a mouse, if you try to hold your aim still, all you do is not move and your desk does it for you. With a wand, you have nothing to rest it on, so your shaky wrist can never hold it still - this is why they have a dead zone. If they didn't the camera would constantly jitter slightly. There's no way this could ever be competetive.
  • croatianmaniac232 - August 19, 2010 6:07 p.m.

    Dualshock and 2d all the way of course... i only just bought an HD tv and dont want damn sunglasses to wear while playing killzone... O and shit cannot wait for this one
  • chriszewski - August 19, 2010 5:37 p.m.

    I still see this wand waggling as a gimmick in its todler years and 3d in its infancy. I don't plan on jumping on board for quite some time. Don't get me wrong, I grew up on mouse and keyboard inputs but I don't see why console manufacturers are trying to reinvent the wheel. Just support keyboard and mouse compatibility already!
  • NanoElite666 - August 19, 2010 5:29 p.m.

    Probably gonna stick with the good 'ol Dualshock on this one, at least for the initial playtime. I know the method works from having played Prime 3, so that's not really a concern to me. I just hope that they let you adjust the deadzone for quicker turning, because I remember the action in Killzone 2 was a lot more frantic than Prime 3, and I don't want to get shot to hell because I was taking too long to turn around and shoot the guy behind me.
  • StrayGator - August 19, 2010 5:27 p.m.

    My 2 cents (tuppence?): Kludging 2 commands to a single input element is a common practice (Triangle/X for reload/interact), but looking and aiming are too fundamental actions for making compromises with. Tying them together (i.e. you shoot where you look - end of story) was proven to be a successful solution, but the attempt to seperate those two functions yet leaving both assigned to a single input element ends up feeling inconclusive and awkward. EITHER make the motion controller function identically to a mouse (or similar to RS) where moving it will always change the direction you look, reticle stays at the center of the screen, OR use the motion controller to only move the reticle (lightgun like), with other means to look around (like, um, an analog stick?). The first method would put console gamers nearly on par with PC mouse players, but requires creative ways to overcome some issues (You can't "lift it off the pad" like you can with a mouse when you run out of space). The second might be more immersive and perhaps improve precision, yet it can also prove too complicated to handle both simultaneously. and ALAS (love that word :-), it's not possible with the current move setup.
  • busterdog82 - August 19, 2010 5:10 p.m.

    @db1331 Yo dude what's your problem. The db in your name must stand for douche bag
  • Gameguy94 - August 19, 2010 4:19 p.m.

    I was hoping Move would be more like a floating mouse to aim with the idea of a deadzone(in Killzone!) never occurred to me. And why does everyone think you have to dance around your living room. With Move shooters you can easily sit on your ass shoot Helghast or what ever's next.
  • Teaspoon - August 19, 2010 4:04 p.m.

    It looks OK. I totally agree with the deadzone thing... in fact, I think that's the only problem. Wii shooters, especially the competitive multilayer modes, are more ' two guys awkwardly trying to shoot each other from 5 yards away' than fast-paced action. I'll be sticking with my thumbsticks for now thank you very much.
  • ultimatepunchrod - August 19, 2010 3:57 p.m.

    well despite all the negativity on here, i definitely want to give this a try although i wont be buying move for killzone i still think it would be worth a shot to see if this control scheme works. i think it could be fun.

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