There weren’t all that many unique weapons in the older Fallout games but upon release of Fallout 3 they became a much more prominent part of the game. Almost any given unique weapon was a good deal better than its more common available variants. As such it was almost always in your best interest to find some of the unique weapons as soon as possible so that you’d have an advantage against the various things that wanted to kill you in the Capital Wasteland (i.e. everything).
In a strange, and somewhat frustrating, change made by Obsidian, the unique weapons are no longer all that special compared to some regular weapons. As a matter of fact most of the unique weapons are little more than a slightly modified weapon of its base type with one or two of the weapon mods. So instead of having a light machine gun you can fully customize with weapon mods you end up with a weapon that does a bit more damage than a light machine gun, has one or two mods as part of the weapon, and then cannot be modified any further.
The one thing that keeps this from being too frustrating is that most of the weapon mods are almost impossible to reliably find in the Wasteland. As such, finding the unique weapons that will compliment your fighting style is not only fairly important but strongly suggested. Otherwise you’re just going to be making your travels through the Mojave Wasteland a lot more treacherous than they need to be. Then again considering that some of the unique weapons are hidden in Deathclaw or Cazador infested areas…
Location: Mojave Wasteland, Fields Shack / Jimmy’s Well with Wild Wasteland
As the game doesn’t seem to regard this weapon as anything special you can literally get the Abilene BB Gun at just about any time. All you need to do is leave Freeside through the north gate and then head to the north-east towards Nellis AFB. As you reach an intersection in the roads this shack can be seen near the cliffs up ahead – simply head on inside and loot the BB gun off of some shelving.
Surprisingly enough the Abilene is actually quite a viable weapon. It pulls off critical hits with surprising regularity which allows it to damage enemies a lot faster than a BB gun has any right to. In addition the weapon is classified as being silent so any enemies that you kill with it will fail to alert other enemies to your presence. Paired up with perks like Better Criticals, Finesse and a high Agility and Luck, it’s more than possible to use this weapon like a silenced sniper rifle. Heck you may as well pile on the Cowboy perk for another, minor, damage increase.
Amusingly enough, if Boone should happen to lose his unique weapon to glitches, Boone’s Scoped Hunting Rifle, then giving him this gun isn’t a terrible idea if it’s all you have on hand. Stay hidden and let him use sneak attacks to take enemies out rapidly when his critical hits do an insane amount of damage. This should only be used as a temporary solution though.
Take note that the above is only true if you don’t have the Wild Wasteland perk. If you should have this perk then the Abilene Kid BB Gun will be located in Jimmy’s Well, a location that is opened up by speaking to Rex out in the Mojave Wasteland. In that case Field’s Shack will be empty of more or less anything of value beyond a few BB’s.
Location: Vault 22, 5th Floor, Common Area
Located to the west of the Westside South Entrance and the north of Ranger Station Foxtrot, Vault 22 isn’t exactly hard to find. It is however a bit difficult to navigate thanks to a broken elevator. If you don’t have a Repair skill high enough to just flat out fix the elevator you’ve got a bit of an adventure ahead of you. The stairs will take you up to the fifth floor but you’ll have to deal with all of the Spore creatures and Giant Mantis’ along the way. If you can’t find the vault you can get this weapon during the “There Stands the Grass” quest given by Dr. Hildern in Vault 22.
But if you happen to have a Repair skill of 50 then you can simply fix the elevator as soon as you walk into the Vault. This can be ridden to level five. Turn to the right to find the stairs to the common area. In this stairwell kill the Giant Mantises and then search the ground for the weapon and some energy cells.
This shows the elevator route.
There isn’t too much special about the AER14. It’s a good deal stronger than an unmodified Laser Rifle but only a little stronger than a fully modded one. But since the AER costs two MF cells per shot this advantage is very quickly lost. A fully modified Laser Rifle will do slightly less damage (3.5 or so) and has an awesome scope. All the AER really has to its name is that bit of extra damage and a very high Critical Hit chance.
Do take note that you must have the latest patch or the AER14 is basically useless. One of the hundreds of bugs in this game is that the AER only did twenty-two damage which rendered it pathetically weak. This has been fixed as of patch 1.02.
When it’s fully repaired this actually makes a pretty good weapon for Arcade. He will actually equip it, unlike many other laser and plasma rifle type weapons, and it lets him do solid damage from a rather long range.
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