Eye-popping video evidence of id's Rage running on iPhone at 60 frames per second

I love John Carmack. I love John Carmack a great deal. A bona fide technical genius, he's like the modern-day equivalent of crackpot medieval alchemist, always pottering around in his lab and occasionally surfacing to nonchelantly unleash another reality-bending innovation on the unsuspecting world. If he wanted to, he could get Crysis 2 running on a household blender at 120 frames per second, and he wouldn't even act like it was a big deal.

As we reported last night, his latest proclamation of 'Screw you, I am the mighty Carmack' came yesterday at his opening Quakecon keynote. Having teased a little 'neat and unannounced' surprise earlier in the week, he revealed that unassuming little item to be Rage, id's insanely beautiful upcoming shooter, running at a creosote-smooth 60 frames per second on the iPhone. And while a tad cut down from its PC and console brothers, it's a spectacular sight to behold. And we now have video of the presentation. Scroll down and feast your eyes.

Yikes, right? And you thought N.O.V.A. was impressive. While iPhone Rage is only a tech demo at the moment, it's being built up into two versions of the game, one a small 'show-off' version this year, and the other a full adaptation next year alongside the main release. We doubt it'll be on the same scale as the PC and console versions, but whatever structural form iPhone Rage takes, it's going to be technically mind-blowing. With the same mega-texture technology as the big versions and some beautiful lighting - whether dynamic or not - running so insanely smoothly, it could seriously change people's perceptions of iPhone gaming.

So what do you reckon? Impressed by Carmack's latest magic trick, or will you be waiting for the full-sized big screen versions regardless of what he's pulled off?


  • Kage_No_Shi - August 20, 2010 7:55 a.m.

    It's pretty badass. Yeah, I plan on getting an iTouch 4th Gen as soon as they come out, and if a game like this runs on it (even scaled down a bit)....Damn, all the more reason to get it eh?
  • spideralex90 - August 14, 2010 6:02 p.m.

    I already was thinking of buying an iTouch when the next update with cameras rolls out, this is just another reason to get one.
  • Didijustshard - August 13, 2010 9:25 p.m.

    I hope it controls well. But color me sharded!
  • longpoke - August 13, 2010 6:42 p.m.

    "What's the point in making a game whose main hype point is it's on a new and beautiful engine, and then ratcheting back the graphics so it will run on a phone?" DON'T YOU BELIEVE IN PROGRESS
  • DarkTone - August 13, 2010 4:23 p.m.

    impressive, but graphics are not everything. iPhone has big game companies backing it to the point its classed as a gaming device. Playability is more important.
  • bilstar - August 13, 2010 4:12 p.m.

    Very impressive. Love flashy gaming tech snippets like this.
  • LarzimusPrime - August 13, 2010 3:58 p.m.

    Thats really Impressive... Guess IPhone does have some Power behind it after all... Still Dont class it as a games console though...
  • Fiirestorm21 - August 13, 2010 3:39 p.m.

    @ db -- Because it's all relative. The main version of Rage is new and beautiful for a 360/PS3/PC game, and this version of Rage will be new and beautiful for an iPhone game. @ miningguyx360 -- Sheesh, calm down. It's not that big of a deal anyway, and even then if you actually watched the video he made a point at the end of acknowledging the team and saying that they do a good job with the hard part of the process. And usually when someone else is involved he does acknowledge them in the process. In the end, the whole point of this presentation wasn't to pat himself on the back, it was to show off a really cool piece of technology.
  • crumbdunky - August 13, 2010 3:05 p.m.

    @infernox-I agree entirely. They could make it run BETTER than the best PC could manage as far as I dan well care and I'd still not give two craps because iPhne games contrl like crap and a FPS on the platform is the most useless of the lot. Sure, it's pretty but what's the sodding point when the touchscreen d-pad and "buttons" will make it crap and have your thumbs in the way of the lovely graphics like with EVERY good game ported to the platform or with special versions made(MGS and SF4 stick in my mind as being virtually unplayable compared to every other system they're on)for it? No, were ths a good RPG then I might see some reason doing it but making a FPS for iPhone is redundant and this is almost, to my mind, the dictionary definition of the term "waste of time and effort". then again, if somene as respected as Carmack can bother with this maybe we will actually see developers trying to master motion controls now for Move,Kinect and Wii after five years of not trying at all amnd tacking on vague waggle in 99% of Wii games. And, yeah, this will sell but that doesn't change the fact it controls worse than any FPS wil have done in over ten years on any other platform. Again, why?
  • miningguyx360 - August 13, 2010 2:14 p.m.

    Great, this is fucking amazing Carmack. Doesn't mean you get to call it your engine asshole. acknowledge your fucking team. Seriously? Your calling it your own tech demo. Even if you some how managed to do 80 percent of it, talk about how talented your team at id is. Go fuck yourself for that Carmack.
  • infernox - August 13, 2010 1:09 p.m.

    no buttons means it will be fail though. he mentioned working on a wii engine, maybe they should finish that off. i hope he puts something on the 3ds.
  • db1331 - August 13, 2010 1:07 p.m.

    What's the point in making a game whose main hype point is it's on a new and beautiful engine, and then ratcheting back the graphics so it will run on a phone?
  • reaperman22 - August 13, 2010 1 p.m.

    sorry just wanted to keep up the double post theme this article has..... ninjas
  • reaperman22 - August 13, 2010 12:59 p.m.

    thats pretty impressive, i am impressed
  • CARDYKEV - August 13, 2010 12:45 p.m.

    He is a genius though!
  • CARDYKEV - August 13, 2010 12:43 p.m.

    What's with the recent trend of everyone referencing Ninjas?
  • oufour - August 13, 2010 12:30 p.m.

    my mistake! it was mark who already did this. don't know why i thought it was tyler.
  • oufour - August 13, 2010 12:27 p.m.

    i think tyler already did this article.

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