Enemy Territory: Quake Wars interview Part 1

How much depth has gone into the vehicles?

Wedgwood: We've always had this design philosophy that you shouldn'tchange gameplay in an attempt to make gameplay more accessible. We wouldn't want to make something simple just to attract more players.

It's much more important to have longevity because this isn't a game that people are going to play for ten hours, put down and move onto the next big thing. We expect people to play for months and years just like they have done with Wolfenstein: Enemy Territory. The only way you can do that is if there is significant depth to the tactical potential for all of the combat classes.