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  1. Games
  2. Strategy

Eco Creatures: Save the Forest - First Look

News
By Eric Bratcher published 6 October 2007

Defend nature using an army of magical beavers and squirrels in this hypercute Pokemon-meets-Pikmin RTS

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October 05, 2007

Large, muscular menmake great armies. So do all varieties of medieval humanoid, especially if they'revision-cloudinglyugly (orcs, ogres) or eyeball-shatteringly beautiful (elves). Zombies and insectoid aliens are right up there. Evenhuge platoons of robots with large guns will get the job done, provided they weren't designed by George Lucas with the purpose of making floppy-earedaliens with muppetvoiceslook likehighly trainedinfantry. Oh, and so do magical squirrels and beavers.

Article continues below

What? Beavers? Squirrels? Yep. At least, in the world according to Eco Creatures: Save the Forest.It casts you as Dorian, a sort of shambling, furry, pineapple-yellow thingcharged with protecting a forest from the polluting, clear-cutting forces of industry. Which, in true gaming fashion, you do by commanding a horde ofPokemon-colored squirrels, beavers, and flying squirrels to destroy things like robots and living tar pits with giant fists.

Man, this game looks fun.

There are 3 basic classes of critter for you to command: Ecoby (beavers), Ecolis (squirrels), and Ecomon (flying squirrels). Every class has unique skills: Ecoby can build dams, Ecolis can swim and plant trees that generate mana for your attack spells (lightning bolts, rain storms, etc) and Ecomon can fly and carry items.

And because each type levels up and evolves, Pokemon-styleinto different variations of itself, you'll end up choosing from a pool of not three, but 16 different types of fuzzy warrior, each with slightly different powers and personalities.

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Gameplay itselfis split. There are roughly 40battle missions in which you'll lead as many asthree armies of 30 critters each into real-time battles, sending them to grab mana, rearrange the battlefield, or just stomp on the faces of your foes. Between battles, you'll spend time nurturing your creatures - for instance, a certain critter requested some quality time with us, so we went for a walk. On the way, weencountered a strange creature, and when asked what to do about it, chose to dance in order to reassure it. It decided to bust a groove right along with us and joined our army.

Clearly, this is a one-of-a-kind game. We'll get the chance to see for ourselves in March 2008.

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Eric Bratcher
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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