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E3 2010: Vanquish - hands-on

Sam Gideon is no soldier. So, when the US and Russia head to robotic war on a futuristic space colony, he’s not exactly the most likely candidate to win the day. He did, however, design a badass supersuit that give him abilities that edge upon the Godlike, and that’s why soldiers are willing to follow him into the Vanquish’s remarkable robot apocalypse.

Good God, Platinum Games is back with another wildly over-the-top showcase unlike anything you’ve seen before. Assuming you played Bayonetta, we shouldn’t have to tell you that the visionary developers revel in everything that make gaming culture great. They’re all about throwing nods to the heavyweights that came before, so it’s no insult to say Vanquish takes loving inspiration from the worlds of Gundam and Gears of War.

Of course, it takes it one step further, using their trademarked style of mixing the impressive with the outlandish. Hell, you won’t even be technically holding “A gun,” you’ll be holding every gun. Instead of picking up weapons, they’re scanned into a Borg-like instrument of pure doom that can assimilate itself into anything piece of third-person arsenal you can imagine. And Sam’s suit isn’t just a visual concoction of Master Chief and something you’d summon in a Final Fantasy battle either…

The best feature the suit has going is the ridiculous Boost ability. You’re looking at practically the same cover system forged by Gears of War, only now imagine powersliding between obstacles at freight train speeds. It may not sound like much, but it makes Vanquish a complete game changer. You’re electric dash, which looks either like the classic Mega Man slide or a double-kneed rock slide, drastically changes the pacing of the genre. You’re free to fire upon enemies the entire time you’re carving sparks into the floor at breakneck speeds, and Platinum proudly boasts that one of its primary goals was to change the tempo of the third-person shooter.

A pulse-pounding soundtrack, not unlike the ones you’ll find in modern day schmups, certainly doesn’t hurt. But then Vanquish throws the time-slowing AR system into the mix and the pacing really gets thrown for a loop. Hold the Left Trigger while boosting, leaping over cover, or evading obstacles and you’re given everything you need to shoot missiles out of the sky with a shotgun… which you’ll do plenty.

Platinum’s taken a Western genre and kicked up seventy-three or so notches to make for a blistering Japanese experience. It’s everything we love about the games they’ve produced with Sega, and hell, even the melee attacks throw combo salutes to God Hand. And with a point system that tallies your destructive progress after the battle, we can’t wait to drag another player into Vanquish with us.

Jun 17, 2010

Topics

E3 E3 2010

17 comments

  • rxb - June 21, 2010 8:31 p.m.

    Heard about this and thought it didnt sound great, changed my mind after I saw the trailer.
  • Gahmah - June 18, 2010 6:29 p.m.

    I'm totally lost on the Gundam Comparison. I just can't seem to see what they mean by it having elements of gundam, it's all dark and lots of mechanical parts showing. Either way, I kinda hope bayonetta shows up in some capacity in the game given Platinum's way with humor. Bayonetta was one the few genuinely funny games I've gotten to enjoy.
  • ScruffMoney - June 18, 2010 5:43 p.m.

    This looks awesome
  • taterboob - June 18, 2010 5:24 a.m.

    I'm intrigued.
  • crumbdunky - June 18, 2010 2:08 a.m.

    Shinjishould know what he's doing and though I worry, at times, that Platinumare way too interested in looking cool(which is what killed Madworld) rather than using all their talent Idon't think Vanquish will fall foul of that failing. Bayonetta fell short of being a great game because, imho, it didn't add enough(apart from tits and a shapely arse or two what was there, really?)to it's DMC template and even the ladels of fan service couldn't make it bridge the gap from really good game to classic. however, f the two(alongside Kamiya, I mean) Mikami is the more restrained and classicist. I WAS disappointed in him choosing a TPS bu the more I see the more I think it could be another game changing, genre busting RE4 moment and few directors are capable of that. Capable of taking from great games to craft an even greater one for himself. hopes high in this quarter-and, God, was I sick of shooters!
  • NathanXplosion - June 17, 2010 11:38 p.m.

    Can't wait for this.
  • Fathios - June 17, 2010 11:13 p.m.

    Do want.
  • Grif - June 17, 2010 11 p.m.

    Platinum games is great with fan service. Imagine some of the unlockable characters they might throw in...
  • shyfonzie - June 17, 2010 10:35 p.m.

    Saw the word "Platinum Games" and was immediately interested. Oh hell yeah, maybe this one will do better since it`s a shooter
  • Gameguy94 - June 17, 2010 9:31 p.m.

    Don't expect a great story, but the game play itself is very impressive.
  • Valntyne - June 17, 2010 8:55 p.m.

    This looks awesome.
  • Doctalen - June 17, 2010 8:34 p.m.

    Now if this game had an upgrade screen like ME2, I would buy it in a heart beat. Now if it gets an awesome story, it will be even better.
  • grizzly311 - June 17, 2010 8:30 p.m.

    Just reading that byline gave me a nerdgasm. Can't wait for this game!!
  • JADENkOTOR - June 17, 2010 8:25 p.m.

    This game will fuck Gears up... bad. Even ME2's smooth paced action showed up the old guys but this is taking things to a whole different level. Finally we can expect something different from the current 3rd person genre.
  • Metroidhunter32 - June 17, 2010 8:23 p.m.

    PS3 and Xbox or just the box?
  • Ded - June 17, 2010 8:10 p.m.

    Hah, looooved Bayonetta, and really looking forward to this! Shame it's Platinum's last contracted game with Sega.. Unless of course Sega do the right thing and sign them up for a bunch more :D
  • vinicusg.t.guedes - June 17, 2010 8:04 p.m.

    What I like the most about this game is that the protagonist's biceps isn't bigger than his head.

Showing 1-17 of 17 comments

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