Dungeons of Dredmor video showcase

In this edition of PC Gamer Plays, Senior Editor Evan Lahti and Managing Editor Chris Comiskey highlight 2011 indie roguelike Dungeons of Dredmor (one of our favorite games of the year!). Check out the introduction above and "What is Dungeons of Dredmor?" video below for more about game, then jump to the last two videos to watch Evan and Chris battle absurdity in their randomly-generated misadventures.

What is Dungeons of Dredmor?

Evan's Playthrough

Chris' Playthrough


  • tehtimeisnow - January 10, 2012 10:30 p.m.

    those grafics suck i play ganes with much better grafics on my ihpnone pc gaming is dead
  • db1331 - January 11, 2012 5:04 a.m.

    I chuckled.
  • TheVoid - January 10, 2012 9:22 p.m.

    Picked this game up last Steam sale for like $2 (maybe $3) and found it to be a very worthwhile gaming investment. I'm currently glued to Dark Souls on my PS3, which I why I am surprised I'm giving this game as much time as I am. In some ways they do resemble each other: both have incredibly open character design mechanics and both are punishingly hard while maintaining an addictive risk/reward balance. Yet one is terrifyingly serious while the other has no problem getting it's silly on. And in most other regards the two games are MILES apart, but I can't stop hopping from one to the other. Yeah, just thought you'd like to know that so I can only somewhat more comfortably introduce some awkward critism. Think of me as the guy who nervously comments on the weather before telling you (correctly) that your fly is open. While I am digging these PC Gamer Plays segments (being a subscriber to the mag since the Quake cover story issue), I was sorely disappointed to see the further-in-than-expected gameplay videos, especially with Evan's character kept so boringly ALIVE. I hope the minute the camera was turned off that character fell into a manhole or something. I know that might sound cruel, especially if said character has been well-fought, but sheesh, a little shake-it-up for the audience, maybe? A throw-away character, perhaps? A never-before-tried speed run straight to the 10th floor? At least Chris' delivered on the promise of MANY DEATHS. Although the real lost opportunity was the baffle and wonder that accompanies that first level, when you quickly become an in-game beer afficiando while hammering at things that appear to be far more dangerous than their goofy forms would suggest. Getting your arms around the game's mechanics early on is a joy when everything around you is at once deadly and wonderfully aloof. For example: your character's defiant-but-soon-to-be-schooled swagger. It's priceless! This game is all charm while the videos treated it as if it were as plain-jane as ROGUE itself (respectful, certainly, but still rather ho-hum-now-here-we-have-this). How about a bit more fun next time fellas? See the BF3 stunts vid for inspiration!

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