Google+

DmC uses visual tricks to look better than 30 FPS, Capcom says

DmC: Devil May Cry will run at 30 frames per second instead of 60, the gold standard of previous games in the franchise. But Capcom told Eurogamer it hopes to work some of the magic it learned with Dragon's Dogma to make the fast-paced title feel just as smooth despite less frames per second when it launches on January 15.

"[At] 30 frames per second there's a technique where you take advantage of the brain's ability to fill in the blanks, said series director Hideaki Itsuno. "So even though you have it running at 30 frames per second, you create the motions and the poses in such a way that the brain will naturally fill in what would have been the extra frames."

Animation is itself a form of trickery: the brain is fooled into perceiving a series of still images as in motion if they are displayed in rapid enough succession. Itsuno said a combination of animations and post-processing effects the publisher first tried in Dragon's Dogma squeezes some more distance out of this illusion while sparing more processing power for impressive environments and visual effects.

The game, which is being developed by UK-based Ninja Theory, runs on Unreal Engine 3 and is a reboot of the franchise with a redesigned protagonist. Ninja Theory said the game could have run at 60 FPS, but only at the cost of said improved effects.

Itsuno even claimed that too-high frame rates can actually be tiring for gamers, as they seem to "almost shake or flash."

We've never met a high frame rate we didn't like, but what do you think? Would you rather have a flashier game that's a bit less smooth or one with buttery bare-bones visuals?

We Recommend By ZergNet

18 comments

  • austinjm92 - December 15, 2012 2:23 p.m.

    I can't believe people are actually perfectly fine with this. I'd SO much rather have 60 fps than have a few more effects. People who haven't seen the difference between 30 and 60 fps need to do so asap, cause it hugely impacts the experience. They're obviously just making up all this mumbo jumbo about creating these illusions and such simply to justify them cutting the framerate of a 60 fps standard franchise in half.
  • jackthemenace - December 8, 2012 5:47 a.m.

    Hmmm, I don't know if this'll be as much of a problem as other people are suggesting. So far, I've been unable to notice at all whether something's running at 60fps or not, even playing a new game and then instantly going and playing something much older.
  • Dmastaj187 - November 6, 2012 6:51 p.m.

    Lets see them try to fool my brain into buying this uninteresting game!
  • Moondoggie1157 - November 5, 2012 6:11 p.m.

    I love how this opened the floodgates for the pretentious PC gamers... Anyways, the difference between 30 and 60fps has never been a huge deal for me, then again, I'm not picky nor am I grabbing for something to complain about when it comes to gaming. Can't wait to take DMC out for a spin :D
  • taokaka - November 5, 2012 5:13 p.m.

    To be honest I've never actually been able to tell the difference between 30 FPS and 60 FPS. Maybe it's just because I haven't seen the two running side by side or maybe it's because my eyes just aren't as sensitive to motion as others. But what I am intrigued about is the techniques they've used to animate DMC because if the character animations are better than dragons dogma then it'll certainly be impressive.
  • boondocks50 - November 7, 2012 7:12 a.m.

    I could tell with Rage personally. I know exactly what they mean by 60fps being tiring because that game looked really weird to me.
  • Imgema - November 5, 2012 4:22 p.m.

    LOL... claiming that 60 fps is "tiresome" because they can't make the game run smoother than 30 fps is just pathetic. The smoother the frame rate is, the better for any game, any genre. PC gamers know that. I know that when i play Bayonetta on 360 and PS3. Thats why o play Sega Rally 3 on arcades or PC (or any racing game on PC) 30fps is "fine" but 60 fps just looks and feels much better, especially in fast paced games like DMC. And what's that about "tricking" us? I'm sure they will use some kind of blur effect to make the motion look smoother, like many others do and fail because anyone can tell when a game runs at 30fps and when at 60. There is a HUGE difference and whoever says otherwise must have their eyes checked.
  • ultimatepunchrod - November 5, 2012 4:46 p.m.

    He doesn't say 60fps is tiresome. He says too high of a frame rate is. This is the director of DMC 3 and 4 we're talking about, and both of those ran at 60 fps, so I don't think that's what he's referring to. As for me, I don't mind 30 fps (God of War 3 ran at 30fps and that game was silky smooth). Obviously higher frame rate is preferable, but as long as this doesn't affect gameplay (and from the looks of things, it won't), I'll be a happy camper.
  • Imgema - November 7, 2012 6:33 a.m.

    The higher the frame rate is the better. Why would he refer to higher frame rates when modern TVs are really 60hz (not counting all those dodgy hz increasing filters)? My CRT runs at 85hz and when i play a game i usually sync it with that, meaning i mostly play my games at 85 fps (i usually play older games anyway). Quake 3 at 85fps is a silky smooth-ultra fast experience, even at 60fps you can notice some stuttering due to the rate the camera moves.
  • ultimatepunchrod - November 8, 2012 6:46 a.m.

    Like I said, high frame rate is preferable, but as long as the game is built around 30fps and not made for 60 and then due to need, reduced to 30, then it should be fine. From what I've read from previews, the framerate isn't an issue, so I'm just going to continue being excited about this one.
  • Travia220 - November 5, 2012 3:23 p.m.

    "We've never met a high frame rate we didn't like, but what do you think? Would you rather have a flashier game that's a bit less smooth or one with buttery bare-bones visuals?" I would rather have both. Thus I have a PC and not console.
  • MyCoolWhiteLies - November 5, 2012 2:55 p.m.

    Hmm, while I hate seeing film presented at higher FPS (usually through some interpolation) as it makes the film look really cheap and low-budget, I've never had a similar effect in 60 FPS games. Either way though, Frame rate has never been really noticeable to me in games, unless of course it's just really choppy.
  • Dadyo238 - November 5, 2012 2:35 p.m.

    I play at at least 60 fps for most games on my PC, with no effects on me. It is not tiring, and it just makes for a game that feels a lot more like a proper AAA title.
  • Net_Bastard - November 5, 2012 1:53 p.m.

    So basically, motion blur.
  • CrashmanX - November 5, 2012 11:47 a.m.

    Riiiight. I'm gonna need some video proof of this first. Having dealt with 30FPS on most of my games for a while, running a weaker gaming PC, and then upgrading to a more powerful PC the difference between 30 and 60 is REALLY noticeable even without texture/detail improvements.
  • Person5 - November 5, 2012 11:23 a.m.

    Capcom's right, who really likes 60 fps? This is a MUCH better idea.

Showing 1-18 of 18 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.