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Dead Rising 2: Off the Record essentially charging for cheats with "Gamebreaker" DLC

Just as we thought the age of silly DLC was behind us, a company goes and proves that there's still a disconnect between what should be included in a game, and what's appropriate to charge for. Today, Capcom released the Gamebreaker downloadable content for Dead Rising 2: Off the Record, adding in... wait for it... cheats. That's right, they're charging for cheat codes. Quick! Someone call Game Genie!

The Gamebreaker pack, which is available now for 400 Microsoft points, allows you to press LB and RB together to activate a number of different bonuses, including additional PP (Dead Rising's take on experience), the ability to manipulate the game's clock, and being able to dumb down the AI. Other elements sound even more like classic cheat codes. Buying the DLC will unlock the ability to turn on God Mode, Infinite ammo, Infinite weapon durability, Super damage, Super speed, Big head mode, Body builder mode, Dumb zombies, Flat Frank, Giant hands, Cinema filters, and other modifiers that are can be found in every game from the Nintendo 64 generation. 

We suppose it's better than locking out important stuff, like multiplayer or story content, but it's still fairly strange to see a developer charge for something so unimportant, especially when it's an element that gamers have grown accustomed to having access to for free. It's no horse armor, or anything insane like that, but it's certainly something we would have laughed at if it had shown up in DLC Quest...

Topics

Dead Rising DLC

25 comments

  • TheVoid - November 9, 2011 5:48 p.m.

    Now I have been and always will be a fan of capitalism in it's truest sense (whreas OWS parasites can suck it), which is why I think DLC is especially out of control at this point. Quite plainly, developers are throwing EVERYTHING at the wall to see what sticks as this relatively new medium finds it's footing, and our wallets are going to be doing all the talking. Horse armor? Biggest joke ever, as Bethesda quickly learned. $15 map packs of MW? Incredibly steep in my opinion, but clearly plenty of CODers disagree to Activision's delight. DLC for stuff you can eventually unlock anyway? Fine by me, but that's just me and likely you'll never see me go there, but I see no reason that wouldn't work for others or be considered unfair in any way. Cheats DLC? See "horse armor", except the verdict is still out. Clearly developers think that they can get customers to bite on any/all of this, otherwise they wouldn't have gone through the effort to do so. And before you say "they've got nothing to lose", trust me, I'm sure the likes of Capcom and Activision understand just what a bad reputation can do to business. Or at least they should, and if they don't our wallets - the ultimate messangers - will tell them loud and clear. So unlike the anti-LFD2 crowd that cried "boycott!" one minute only to clearly have bought the game the next, don't whine. Don't complain. Just don't bite. When DLC fails miserably, they'll start asking why and we'll be happy to oblige. But screaming about how DLC is unfair while that very DLC skyrockets revenue-wise isn't going to change a thing. And who knows? Maybe I think cheats DLC is crossing the line but if enough people bite then clearly the developers knew something I didn't, at which point I say more power to them. Developers can charge whatever they want for whatever they sell - no one should take that right away, because the power ultimately lands in the hands of the customers. We ultimately dictate what DLC will stand and what will fall. Bellyaching is nice and all but it won't stop anything if this (or any questionable DLC) meets or exceeds a developer's financial expectations. So everyone should in all cases put their money where their mouth is. And stop abusing the term "boycott". Deciding not to buy is not the same as a boycott! I'm not blaming anyone on this thread but Christ am I tired of seeing that term thrown around so haphazardly, and I can smell it on the horizon within the context of this very topic...
  • angelusdlion - November 10, 2011 7:27 a.m.

    NEEERD RAGE IS GO!
  • GhostbustTyler - November 9, 2011 3:46 p.m.

    I swear to god, if you could write about DLC Quest everyday, you so would Hollander haha.
  • Fhiend - November 9, 2011 3:37 p.m.

    It's even worse when they charge for DLC that IS ALREADY ON THE DISC!
  • TheVoid - November 9, 2011 5:57 p.m.

    Do we know if that's the case with this example? Either way I agree that DLC already on the disc is not really DLC at all, but again, if the developer gets away with it by laughing all the way to the bank, then we only have ourselves to blame for setting what will likely be the future standard.
  • JayQ - November 9, 2011 2:26 p.m.

    Capcom is quickly becoming the worst developer in gaming.
  • BladedFalcon - November 9, 2011 5:09 p.m.

    You do realize Capcom's a publisher, not a developer, right? And when talking about Publishers, they still look like a charitable Samaritan compared to activision.
  • J-spit - November 9, 2011 6:13 p.m.

    They're a developer as well, man.
  • minimaxi - November 9, 2011 7:32 p.m.

    charitable samaritan my ass. two iterations of the same title in a span of a year? $5-$15 costume packs? and here I am still hotly anticipating SFxT. I'm part of the problem. Just like COD fans.
  • Ultimadrago - November 9, 2011 2:02 p.m.

    Lulz oh Capcom, the game is easy enough without cheats. Also, stop bringing our DLC for Dead Rising's late, I beat the game and got the Protoman costume before your first DLC pack even released. A.k.a. All Dead Rising:OtR DLC from now on is useless.
  • Darkhawk - November 9, 2011 2:01 p.m.

    NBA Jam: On Fire did worse. Either you can play through the campaign to unlock extra teams and characters, or you can just pay an extra 400MSP to unlock everything. (See GR's review.) I remember back on Genesis how you unlocked the same via cheat codes.
  • TheVoid - November 9, 2011 2:51 p.m.

    I can't see how that's worse - at least you don't have to pay to unlock everything in NBA Jam, making the DLC more for those who weren't patient enough to earn the unlockables through play. To me that's DLC done right, whereas this is actively preventing anyone who would like to bust out an old-school cheat without paying for it, which is kinda criminal.
  • codystovall - November 9, 2011 1:55 p.m.

    Remember when cheat codes were fun and didnt cost sh*t. Big heads, super speed, weapons, cloning pokemon.....those were the days.
  • codystovall - November 9, 2011 1:56 p.m.

    You guys should do a top 7 of most memorable cheats.
  • Counternub - November 9, 2011 2:21 p.m.

    I second this!
  • NinjaPopsicle - November 9, 2011 8:11 p.m.

    I third this!
  • MetaSyke - November 10, 2011 8:45 a.m.

    I fourth it!
  • ArmTheBomb - November 9, 2011 1:54 p.m.

    Capcom has a history of the kind of DLC that makes the whole concept take 3 steps backward....
  • awinnerisjew - November 9, 2011 1:50 p.m.

    Hey Mr. Cooper, I think it's "accustomED to". *A Current Affair*
  • AGENTJORRRG - November 9, 2011 1:48 p.m.

    Saits Row 3 is doing the same. They call it the "Invincible Pack" and I REFUUUUUUUUUUSE to pay for such a thing when I can just play San Andreas.

Showing 1-20 of 25 comments

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