Hands on preview


  • Saturn130 - April 12, 2013 6:40 p.m.

    Oh and one more thing to add about playing solo. Here is some useful info for those who want to play solo when it comes to tactics. I liked using Logan for his ranged abilities, but for some goofing off, I discovered a quick and easy method to taking out zombies at close range with and without weapons. It doesnt take much practice at all. If you can knock a zombie to the ground and keep him there with a kick or two and knock others back, crouch and bare handed, punch into their arms. Should only take 2-3 punches and an arm is broken. Which means they are slower at getting back on their feet. Which means more time to dispatch others. A few more punches to their other arm while they are on the ground and the arm is broken. 2 broken arms=zombie cant get up=death of zombie. Its no joke. Once the zombies has two broken arms laying on the ground, they are instantly dead even with a lot of health left. Which that also means saving you from wearing down your weapons and saving them for more dangerous zombies like Thugs, Floaters, etc. Now I wouldnt recommend this with 4 people in the game as the zombies become less potent to falling on the ground due to their increased resistance for multiple players. Maybe a second player would be fine, especially to practice since they would be able to recover you if you messed up. I wait for the walkers to lunge, kick and most of the time they fall down from being off balance. Lets say there is a group of 5 zombies. 2 getting closer to you, one lunges and you kick them in the chest, knocking them down and stumbling the one behind them. You can run up, kick the next one and it might end up falling too. Turn around to kick the other one again just to keep him down. the other 3 should be getting closer. Repeat the tactic to knock them down while keeping the others down. once 3 or more are down, you should have plenty of time to get over one of them and punch its arms to take them out. Using a blunt weapon could help but I would suggest picking up a random blunt item which you would throw away otherwise. Something like a hammer. You could also grab a few weak blunt weapons with some higher force to it, knock a few down and throw the weapons at the others to either knock them back or possibly down if the force was high enough.
  • Saturn130 - April 12, 2013 5:54 p.m.

    You know, its funny really. Most people dont even know that Dead Island was a game which was developed for many many years before its release date. Although the bugs that came with it clearly showed their lack of an online community play. I bet most of it was tested via LAN playthroughs. Therefore they didnt see any of the more serious bugs like the corrupt files and lack of saving. Furthermore, I keep seeing people post things on Riptide about their confusion of it not being called a sequel and feeling more like an expansion. Well if most of these people who get paid for writing these reviews actually did what they were paid to do, they wouldve already known what I had the knowledge of since before the original game was released. Riptide IS an expansion! The original game, which like I said previously, was developed over many years. In fact, the original Dead Island was such a huge game, they had to cut it down for its release. I knew the facts that they planned on releasing more after the first game was released. So that being said, its no wonder that Riptide feels so similar to its predecessor. Because its part of the same game. Thats why the reduced price and very few modifications from the original. Now to be honest, I dont know how much they cut from the original "whole" piece, so I dont know if they are planning more after Riptide. But if Riptide finishes it, then the next game will be the true sequel. If people who get paid for these half hearted review really did their research instead of just posting reviews on the games with knowledge based on the games themselves, they would have a lot more understanding with what they should be expecting. With my research that I have done, maybe I should be the one giving the reviews instead of these guys. Dead Island even though it had its faults in the beginning patched things up and made it work better. The game was still enjoyable. Im looking forward to the new Dead Island:Riptide and cant wait to bash some brains. Im curious about the new character and a new lineup of zombies. Im even stoked about the dynamic weather system getting so much hype. Although I preferred to play with friends, solo play was not that hard. Some people disagree with me, but Im a hardcore gamer and Ive been used to playing games solo for a long time. I consider it a challenge and believe me, Ive played much harder games solo. Its tactics. You cant go in a horde of zombies swinging like crazy like a crazed maniac. Your characters arent made to be superhuman. Zombies are strong and numbers are their greatest asset. Use the environment or grouping them like cattle to get in some kicks to knock them down, hack at a few others still standing to knock them back, kick the ones on the ground to keep them there as they cant attack until they stand up again. If you got enough time, stomp the heads of those on ground and those are easy kills. Find better blueprints with knockback power and throw them at Thugs even if you are not Logan, you can still knock them down. Use the Rams charge to run down hordes amassing in front of you. Tactics people. To those of you making comparisons to other games, the most accurate comparisons are Borderlands and Left 4 Dead. The skill tree and weapon varieties definitely pay homage to Borderlands. They are very similar even with each character having a special Fury move. The other is Left 4 Dead. The zombie types to seem similar but I would have to give my bets on Left 4 dead. Truly an amazing(although short) game. The survival parts on Left 4 Dead were brutal in every imaginable way. When you have zombies like the hunters who are fast and hard to hit with leaping attacks thats a promised slashing to death without help from a partner, and the smokers which when they grab you from a distance, is another promised death without help. Anyways, I hope my information helps you out and gives a better perspective on the idea of Riptide. Its not a sequel, its part of the original but since it couldnt make the final cut, its now an expansion. Thats another reason why you are going to be able to carry over your character. Hopefully they will bring our items with us, but I would be ok with finding new ones.
  • Rok - March 24, 2013 11:33 p.m.

    Dead Island...still the best game-trailer of a game I will never play. Thanks for 2 minutes of non-interactive entertainment; thanks, but no thanks. And when you get it right one day, remember to produce a normal game trailer for a change. Perhaps I'll get to play your game, then.
  • mentalityljs - March 23, 2013 12:20 p.m.

    That's a shame. I really wanted to enjoy the first one, but all the bugs, glitches, and the difficulty, my GOD the difficulty of trying to play through that game solo left an aweful taste in my mouth and I couldn't bring myself to finishing it. I was hoping QS would have learned from their mistakes and incorporated a full time co-op with NPC's like L4D, but it looks like we're gonna have to depend on people who will probably stop playing after a few months like the first one, in order to enjoy a single play through *sigh*
  • Yokosuka046 - March 23, 2013 1:43 a.m.

    Dead Island. I can't think of a better terrible game.
  • awesomesauce - March 22, 2013 6:31 p.m.

    The best game i'd compare this to for people who never played the game before would be a Melee-centered Boarderlands.
  • awesomesauce - March 22, 2013 6:29 p.m.

    I was a little psyched for this game because i liked the first one. Even hundred percented the achievements but i have to admit it was buggy and had alot of small irritating problems like reviving people wouldn't work and you'd waste a health pack. However from reading this it seems like it's more or less of the same game. Kinda like a map pack or something. This game did do things right though, like balancing enemies for 2 player of the different levels in multiplayer. I think i might wait to get.
  • Thebigbob22934 - March 22, 2013 5:58 p.m.

    The one thing I want to know is whether your inventory from the first game is going to be carried over at all. I understand that bringing everything you've collected throughout the whole story would be an issue, but the option to keep what weapons you had equipped seems reasonable.
  • g1rldraco7 - March 22, 2013 5:18 p.m.

    I can't wait for this game, zombie goodness for all!! :)
  • kyle94 - March 22, 2013 5:05 p.m.

    Eh, all things considered, it does look like a lot of the same, and I didn't like Dead Island very much. Plus, the game sounds a bit bad and glitchy just from the preview. Which is a shame, because the concepts behind the game are good, and the melee combat was at times fun. However, in my opinion, the bad outweighed the good in the first game, and this seems like it'll end up the same way.
  • ThundaGawd - March 22, 2013 1:35 p.m.

    Personally I loved the original Dead Island. My saves files got fucked over twice due to a mixture of glitches and mistakes on my part, but nevertheless I still played through the game the equivalent of 3 times and loved every minute of it. I'll probably wait until the price drops though, I want to play with friends this time around. The First Dead Island got extremely difficult in Act 2 whilst soloing because of the vast amount of sprinters who'd knock your ass down whenever you approached the center of the city and stuck to the streets instead of the rooftops, and if Riptide is as hard as you guys are making it out to be, I'd rather not have to deal with that type of situation again.
  • NullG7 - March 22, 2013 9:27 a.m.

    Yes yes this is all well and good but I still have one question that determine whether I buy this game or not. I'm assuming it does but I am going to ask anyway; Does Dead Island: Riptide still allow you to have have analogue controls? For me the analogue control setting was the only thing that truly differentiated this from any other game. I am really curious about this and if anyone has the definitive answer to this question I would very much appreciate a reply that would resolve my concerns.
  • mick-myers - March 22, 2013 8:48 a.m.

    Why. Why do people keep making comparisons to New Vegas? New Vegas was shit. We need to just let it die and be forgotten already.
  • kyle94 - March 22, 2013 5:03 p.m.

    How the hell was New Vegas shit?

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