Google+

Crash Bandicoot in CryEngine 2 looks cool. Kinda...

Ever wanted to see Crash Bandicoot rendered in cutting edge CryEngine 2-enabled glory? No? Well, it doesn't matter because it's happened anyway. This is a fan-made reworking of the original Crash Bandicoot, complete with dense foliage, bloom lighting and some rather lovely shadow work - all the traits we've come to expect from this rather wonderful graphics technology. But we can't help but feel that it's lost something along the way...



The original Crash Bandicoot on PSone stands tall as a masterful example of getting the most out of a console in its tricky early days. The quality of the animation, from the Naughty Dog kennel logo at the start to Crash's cheeky eyebrow waggling, is still as good as anything you'll find on Sony's first PlayStation. And it is quite ironic to think that Crash is yet to appear on PlayStation 3 in a new 3D platform game, considering he came from the team that now makes Uncharted.


Above: That's a mighty lush jungle by anyone's standards

The most commendable part of this project is the faithfulness to the original. In fact, some of the scenery looks more like the original game than the original game does... if you follow.


Above: N. Sanity beach rendered in the CryEngine 2 mod, with the same scene in the real game (inset)

But should a PS3 Crash remake look like this? Yes. The quality of the environments here is excellent and if something of this quality can be achieved with a mere mod, a genuine current gen Crash remake would look magnificent. But it does need to get its soul back. WASD PC controls are making Crash move like... well, the guy in Crysis 2, funnily enough. All the fancy shadows in the world can't hide the fact that this looks like Crysis man in a Bandicoot costume.

20 Apr, 2011

We Recommend By ZergNet

27 comments

  • jmcgrotty - April 21, 2011 8:25 a.m.

    Obviously it is a great looking tech demo, but unfortunately, except the graphics, the whole thing just shows what a disaster the game would be if really made.
  • yetanotherCid304 - April 20, 2011 11:54 p.m.

    Hope this leads to something big, crash bandicoot was one of my favorate series of the ps1, and i hasn't recived the next gen treatment it deserves. Hope naughty dog (or insomniac) reclaims this series and brings it back to it's former glory. P.S. Looks like Crash finally took his meds! XD
  • Terrorrizor - April 20, 2011 11:42 p.m.

    Crash looked sad and tired, almost suicidal even.
  • Robusken - April 20, 2011 11:18 p.m.

    Yikes...that movement looks real creepy. Seeing a remastered version of this game would be pretty sweet though.
  • ChickenFillet5140 - April 20, 2011 9:45 p.m.

    The original Crash Bandicoot is still my favourite game of all time. This looks cool but Crash should be left in his cartoon world. I've stuck with the series even when many gave up on it and I'm totally behind a new one but since the rights are in Activi$ions hands I won't hold my breath. Long live the bandicoot!!!!!
  • CH3BURASHKA - April 20, 2011 9:21 p.m.

    This is what I hate about today's "remakes". God of War, Sly, Tomb Raider, Prince of Persia - all they are are HD upscales. I remember feeling a bit deflated when GoW, the first of the flood, was announced to be only an upscale, not a remake with higher-res textures, better models, etc. If they had done all that, I would be much more content with paying 40 bucks. They're essentially doing no work, and it's a goddamn rip that they're not putting in more effort into old-ass games.
  • Nintygameplayerperson - April 20, 2011 6:42 p.m.

    Crash looks.....wrong.....
  • FrankWest246 - April 20, 2011 5:02 p.m.

    Crash Bandicoot was my favorite game as a kid, i still play them on my PSP, i wish Naughty Dog would buy back all of their old Series like Crash and Jak and make them awsome again.
  • EricBratcher - April 20, 2011 5:01 p.m.

    drunkunicron is correct, more or less. The Crash rights were owned by Universal, which morphed into Vivendi, which merged with Activision. Which is why the iPhone version of Crash Nitro Kart 2 is published by Activision. So neither Sony nor Naughty Dog are able to revisit the character. Activision could, though.
  • codystovall - April 20, 2011 4:54 p.m.

    Well done for being made by fans.
  • Gotxxrock - April 20, 2011 4:45 p.m.

    Beautiful, truly a testament to what a current gen Crash Bandicoot game could be become, but never will. Now if you'll excuse me, I'm gonna go open up some veins and sob in my room for a bit.
  • Imthedoctor - April 20, 2011 3:06 p.m.

    Crash was never really about the graphics, just about fun and sheer awesomeness
  • marioman50 - April 20, 2011 2:54 p.m.

    Graphics are great, the environments are possibly a little too realistic. A lot of the animations are obviously not right. Crash doesn't appear to control like in the original games either. Not to say I wouldn't play a remastered version. As a work in progress, this is amazing!
  • Sebastian16 - April 20, 2011 2 p.m.

    This made my month.
  • MonocledYaoGuai - April 20, 2011 1:47 p.m.

    Man dem physics... Oh well It's nice to see Crash again! C'mon Naughty Dog make this happen! I would love to seee an HD remastered Crash, just bring these guys on board.
  • metroid2099400 - April 20, 2011 1:30 p.m.

    It would be pointless to restate the same points that everyone else is making, but let me just say that I heartily agree. The Naughty Dog developed Crash Bandicoot games are just about all I play on my PSP anymore. Timeless classics, the four of them.
  • drunkunicron - April 20, 2011 1:30 p.m.

    @GamesRadarDavidHoughton I thought universal owns the right to Crash Bandicoot?
  • Metagross - April 20, 2011 1:27 p.m.

    I think it Crash were to make a comeback to the 3rd person platform genre it should be in the form of PSN titles... 10 euro ? for a epsiode ?
  • StrayGator - April 20, 2011 1:09 p.m.

    That's no crash remake. That's a Crash model in a Crysis jungle. Nice proof of concept, but still far from a platformer. The movement is dictated by mostly realistic physics, not the tweaked "cartoony" physics that makes a smooth, fun platforming experience. Crash's movement animations are still in the placeholder stage. Flipping and wriggling contribute much to the perceived smoothness. And of course, the control scheme seems to be the standard shooter-esque WASD. If I recall correctly, the OG Crash used a digital pad (functiunally identical to four buttons) to move. So the difference isn't in the medium, but rather in motion scripting - which i'm not sure Cryengine even lets you modify to that degree.
  • db1331 - April 20, 2011 12:56 p.m.

    So basically, it suffers from good looks but lack of soul like all the new Sonic games.

Showing 1-20 of 27 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000

OR…

Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.